Thanks for the appreciation. Well, there're several thinks to decide:
1) There are lots of levels with kno=3 or less, i.e. we could compose the first level pack out of tutorial-compatible levels only. Yet, this might become boring for new players; not seeing new concepts within 100 levels or more. 2) As has been stated before, the appearance of new items and concepts should be equally distributed across the level packs. However, I think a purely theme-oriented concept would be a too strong ordering. I'd prefer a combined difficulty/appearance-ordering. 3) How should the meditation levels be sorted into the others? Some argued, we could embed them in some regular distance, every 10th level e.g. (38 med.levels in 368 total), but this interferes with "What's the Problem?" (ss14.lua). 4) Which levels should be newly added to the level packs? What do you think? A more regular or a more relaxed, "organic" design? Is there someone who volunteers to decide? Daniel? (Making the decision doesn't imply doing the work ;-) Greetings, Andreas Daniel Heck wrote:
First of all, many thanks to Andreas for doing the grunt work of rating the levels. I know, I know, this comes a little late, sorry :-) In the meantime, I modified Enigma so it understands these enhanced level index files -- they are in fact used by default in the current svn version of Enigma. What is still missing is some way of displaying these ratings inside the level menu. I haven't been able to come up spontaneously with a good UI design for this, unfortunately the level menu is relatively cramped as it is. Any ideas how we should go about the original plan of reordering the levels? Oh, btw., I also added a way to reorder the levels inside a level pack using the "+"/"-" and ">"/"<" keys. The changes are *not* written to disk, sorry, but it should help getting a better feeling for a certain level order. Cheers, Daniel
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