Hello Markus, Thanks for the "if difficult" hint. I had searched for "if easy_mode" or something.
Attached is an even harder (I hope) version of the level. best regards, Erich Schubert -- erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_ To understand recursion you first need to understand recursion. //\ Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für V_/_ eine Stunde wie eine Heimat aus. --- Herrmann Hesse
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1"> <el:protected> <el:info el:type="level"> <el:identity el:title="Walk the line" el:subtitle="revisited" el:id="e_tut01"/> <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/> <el:author el:name="Erich Schubert" el:email="[EMAIL PROTECTED]" el:homepage=""/> <el:copyright>Copyright © 2006 Erich Schubert</el:copyright> <el:license el:type="GPL v2.0 or above" el:open="true"/> <el:compatibility el:enigma="0.92" /> <el:modes el:easy="true" el:single="true" el:network="false"/> <el:score el:easy="-" el:difficult="-"/> </el:info> <el:luamain><![CDATA[ levelw=20 levelh=13 create_world(levelw, levelh) draw_border("st-metal") fill_floor("fl-normal",0,0,levelw,levelh) oxyd(17, 0) oxyd(17, 11) -- upper setup set_stone("st-laser-n", 16, 4, {on=TRUE}) set_stone("st-metal", 15, 1) set_stone("st-metal", 15, 2) set_stone("st-metal", 15, 3) set_stone("st-metal", 15, 4) set_stone("st-mirror-p/", 16, 1) set_stone("st-mirror-p\\", 18, 1) -- lower setup set_stone("st-laser-s", 16, 7, {on=TRUE}) set_stone("st-metal", 15, 7) set_stone("st-metal", 15, 8) set_stone("st-metal", 15, 9) set_stone("st-metal", 15, 10) set_stone("st-metal", 15, 11) set_stone("st-mirror-p/", 18, 10) set_stone("st-mirror-p\\", 16, 10) set_stone("st-metal", 16, 11) set_stone("st-metal", 18, 11) -- middle junction set_stone("st-mirror-3<t", 18, 5) set_stone("st-mirror-3<t", 18, 6) -- left part set_stone("st-wood", 2, 5) set_stone("st-wood", 2, 6) -- water hole if not difficult then set_floor("fl-water", 6, 5) set_floor("fl-water", 6, 6) end set_actor("ac-blackball", 3.5, 3.5) ]]></el:luamain> <el:i18n> <el:string el:key="title"> <el:english el:translate="false"/> </el:string> </el:i18n> </el:protected> </el:level>
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