I'm pretty sure "Work or Think" also used this trick. You could bomb the entire left area where you started to force yourself to be started somewhere more convenient. Either way, it was certainly an original Oxyd feature.
Jacob On 1/12/07, Malla <[EMAIL PROTECTED]> wrote:
> Actually, this concept of respawning in the nearest safe place was > actually implemented in the original Oxyd games. For example, the > (not incredibly long) way to solve "Work or Think" (I can't remember > its details precisely or which version it was from) used this idea. It wasn't "Work or Think", but Oxyd Magnum #91 "Claustrophobia", which makes use of this feature. > I'm not sure it happened in all Oxyd versions though -- maybe it could > be made compatibilityMode-dependent in Enigma? Yes, this features was implemented in all Oxyd-versions. best regards Malla
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