Hi, New Level: "Netsok I"
-- Raoul
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1"> <el:protected> <el:info el:type="level"> <el:identity el:title="Netsok I" el:subtitle="Sokoban for two" el:id="raoul28"/> <el:version el:score="1" el:release="1" el:revision="0" el:status="stable"/> <el:author el:name="Raoul Bourquin" el:email="" el:homepage=""/> <el:copyright>Copyright © 2007 Raoul Bourquin</el:copyright> <el:license el:type="GPL v2.0 or above" el:open="true"/> <el:compatibility el:enigma="0.92"> </el:compatibility> <el:modes el:easy="true" el:single="true" el:network="false"/> <el:score el:easy="4:51" el:difficult="-"/> </el:info> <el:luamain><![CDATA[ -- GENERAL -- levelh = 13 levelw = 20 create_world(levelw, levelh) fill_floor("fl-abyss") fill_floor("fl-rock",1,1,3,11) fill_floor("fl-rock",5,1,10,11) fill_floor("fl-rock",16,1,3,11) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c=="o" then oxyd(i-1,line) elseif c=="#" then set_stone("st-marble",i-1,line) elseif c=="G" then set_stone("st-glass",i-1,line) elseif c=="a" then set_stone("st-glass",i-1,line) set_floor("fl-abyss",i-1,line) elseif c=="B" then if not difficult then set_stone("st-black4",i-1,line) else set_stone("st-black1",i-1,line) end elseif c=="W" then if not difficult then set_stone("st-white4",i-1,line) else set_stone("st-white1",i-1,line) end elseif c=="O" then set_stone("st-yinyang2",i-1,line) elseif c=="?" then set_stone("st-yinyang1",i-1,line) elseif c=="K" then set_stone("st-shogun-sml",i-1,line) set_floor("fl-abyss",i-1,line) elseif c=="D" then set_item("it-shogun-l",i-1,line) --set_floor("fl-abyss",i-1,line) elseif c=="S" then set_stone("st-laser-s",i-1,line,{name="l1", on=false}) elseif c=="N" then set_stone("st-laser-n",i-1,line,{name="l2", on=false}) elseif c=="2" then set_stone("st-mirror-p/",i-1,line) elseif c=="1" then set_stone("st-mirror-p\\",i-1,line) elseif c=="s" then set_stone("st-bolder-s",i-1,line) set_item("it-seed",i-1,line) elseif c=="n" then set_stone("st-bolder-n",i-1,line) set_item("it-seed",i-1,line) end end end renderLine(00 , " ") renderLine(01 , " 21S aaaa#####a 2G1 ") renderLine(02 , " GnG #####OWO## GoG ") renderLine(03 , " G G #OOOB ?O# G G ") renderLine(04 , " G G #B###K D?# G G ") renderLine(05 , " G G #?OO?W ?# G G ") renderLine(06 , " G G #?W#BW#B?# G G ") renderLine(07 , " G G #? B?OO?# G G ") renderLine(08 , " G G #?D K###W# G G ") renderLine(09 , " G G #O? WOOO# G G ") renderLine(10 , " GoG ##OBO##### GsG ") renderLine(11 , " 1G2 a#####aaaa N12 ") renderLine(12 , " ") -- Special Signal("it(12 4)","st(16 11)") Signal("it(7 8)","st(3 1)") set_actor("ac-blackball", 9.5,6.5, {player=0}) set_actor("ac-whiteball", 10.5,6.5, {player=1}) set_item("it-yinyang",9,6) set_item("it-yinyang",10,6) ]]></el:luamain> <el:i18n> <el:string el:key="title"> <el:english el:translate="false"/> </el:string> </el:i18n> </el:protected> </el:level>
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