Hi guys, i found an enigma crash, using fl-thief in combination with a laser. Take a look at the attached test level....
Greetings, Juergen
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1"> <el:protected> <el:info el:type="level"> <el:identity el:title="Crash with fl-thief" el:subtitle="" el:id="fl-thief"/> <el:version el:score="1" el:release="1" el:revision="1" el:status="test"/> <el:author el:name="JuSt" el:email="" el:homepage=""/> <el:copyright>Copyright © 2007 JuSt</el:copyright> <el:license el:type="GPL v2.0 or above" el:open="true"/> <el:compatibility el:enigma="1.00"> </el:compatibility> <el:modes el:easy="false" el:single="true" el:network="false"/> <el:score el:easy="-" el:difficult="1:32"/> </el:info> <el:luamain><![CDATA[ create_world(20, 13) oxyd_default_flavor="b" -- Floor Layer fill_floor("fl-sand") set_floor("fl-thief", 10, 5) -- Item Layer set_item("it-document", 10, 6, {text="The next sqare is a 'fl-thief'. Move gently upwards, until the thief appears!"}) -- Stone Layer draw_border("st-blue-sand") draw_stones("st-blue-sand", {9, 6}, {0, 1}, 3) draw_stones("st-blue-sand", {11, 6}, {0, 1}, 3) set_stone("st-laser", 1, 5, {dir=EAST, on="1"}) set_stone("st-blue-sand", 10, 8) -- Actor Layer set_actor("ac-blackball", 10.5, 7.5, {player="0", mouseforce="1"}) ]]></el:luamain> <el:i18n> <el:string el:key="title"> <el:english el:translate="false"/> </el:string> </el:i18n> </el:protected> </el:level>
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