Hi, > To reproduce this bug: > - Start the included level > - Pickup the bag > - Pickup the dynamite into the bag > - Place the bag at the blinking spot > - After the bag has disappeared, press one of the two triggers. > -> This causes Segmentation Fault > > Problem seems to be that enigma.GetNamedObject(name) should return nil > for items which aren't in the game anymore but doesn't in this case. This is probably the good known bug "[ Bug #8249 ] Enigma Lua functions can segfault" https://developer.berlios.de/bugs/?func=detailbug&bug_id=8249&group_id=3972
-- Raoul _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
