Hi,
> To reproduce this bug:
> - Start the included level
> - Pickup the bag
> - Pickup the dynamite into the bag
> - Place the bag at the blinking spot
> - After the bag has disappeared, press one of the two triggers.
> -> This causes Segmentation Fault
>
> Problem seems to be that enigma.GetNamedObject(name) should return nil
> for items which aren't in the game anymore but doesn't in this case.
This is probably the good known bug "[ Bug #8249 ] Enigma Lua functions
can segfault"
https://developer.berlios.de/bugs/?func=detailbug&bug_id=8249&group_id=3972


-- Raoul



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