Hi,
Raoul wrote:
I am happy that you like the level.
Yes, of course, you can fix it...
Finally, I changed much more things, than I
first thought. Please testplay it ...
At the moment, the only thing missing is the
checkerboardfloor. The other parts should word
more or less like in the original version.
Checkboard is fully supported in the new API!
The lower right rotator puzzle seems to be more insecure than in the
original version. You can easily solve it and gain an unused seed and
puller!
I like the brush addition :-) But the upper right part seems to be
easier as in the original version.
BTW why did you add so many items via lines like:
wo[base+{10, 4}] = {"it-hstrip"}
Tiledefinitions would be preferable. This level would be a nice example
of using 2 byte tile keys.
Greets,
Ronald
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