Hi,
[EMAIL PROTECTED] wrote:
Hi Andreas,
here is the newest version with the necessary
corrections.
Now I hope that the levels are working in
Enigma 1.10 and that they are beautiful
in their conception.
I wrote:
SetAttrib(enigma.GetStone(25,18),"init",FALSE)
The API 1 attribute to create a switched on or off laser is: "on" with values
TRUE and FALSE.
Other objects like st-timerswitch are neither aware of "init" nor of
"on"! It has been used in Spidermana, causing a lot of dummy images.
Just remove these unnecessary faulty lines of code.
Greets,
Ronald
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