Hi,

[EMAIL PROTECTED] wrote:
Hi Andreas,
here is the newest version with the necessary
corrections.
Now I hope that the levels are working in
Enigma 1.10 and that they are beautiful
in their conception.

I wrote:
SetAttrib(enigma.GetStone(25,18),"init",FALSE)

The API 1 attribute to create a switched on or off laser is: "on" with values 
TRUE and FALSE.

Other objects like st-timerswitch are neither aware of "init" nor of "on"! It has been used in Spidermana, causing a lot of dummy images. Just remove these unnecessary faulty lines of code.

Greets,

Ronald


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