Hi all, I hope I am doing this right seeing I'm a complete newbie here :) My name is Helge Blohmer (online nick Wesley Crusher), I'm from Germany and generally a fan of puzzle games. I have been playing around with Enigma quite a bit and have started to make a few levels of my own. Two of them I like enough that I would like to submit them for consideration for 1.10 or a later release.
A few notes (read before playing, no major spoilers): Meditation sorting (wesley002.xml) looks deceptively simple until you realize that out of the 20 balls, only 10 are actually ac-whiteball-small and the other 10 are ac-killerball. The few times I have actually finished the level (I am bad at this :P) I needed over 11 minutes. Insert coin to continue (wesley001.xml) makes use of a game feature I have not yet seen used that way in a level. I'd be spoiling the level if I mentioned it here, but it disproves a general conception of a certain thing A always being better than B. If you don't get the hints in the documents: you need to make yourself a coin slot to get into the locked area. (I didn't find any other visually obvious way to ensure the coin slot will only work once the bolder rests on the trigger and the latter is necessary for the level to work). This was designed as a 20x13 one-screener but I ran into the bug with the st-wood not transforming into floor when at an edge in 1.01, so I had to wrap it in a 22x15 for now (I don't have the means to compile 1.10 under Windows). The included wesley001c.xml contains the correct positions, layout and sizes for a 1.10 single-screen version but still uses 1.01 object names, so it should be easy to convert for inclusion into a future release. It is otherwise the same level. My time on the level is a relatively constant 3:20 to 3:30. I'd also be grateful if someone could send me a precompiled zip (or installer) of a 1.10 installation for Windows XP so I can test and convert my levels to run under the new syntax with the changed object names. Happy riddling and thanks to all developers for a great game! Helge _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel