Hi,
[EMAIL PROTECTED] wrote:
the level IV-79 ("Cannonball") behaves quite different using
Enigma 1.10 SVN 1281.
When you 'fly' and get through the one-way stone (into the
room where the oyds are) the marble gets pulled to the right
(like there would be a very strong magnet). It seems it
happens every time (I'm not absolutely sure because the
'cannonball fly' is quite hard for me).
When you enter collision mode the marble is pulled to the
rightest border of the level.
I additionally used god mode and get back to the start room.
Suddenly the pull finishs. Moving again to the oxyd room
(no jump, god and collision mode) no pull occurs.
When you use god mode from the very beginning of the level
(no jump!) and you move to the oxyd room this weird behaviour
does not happen.
Oops - shame on me. I noticed that this level makes critical usage of
the trigger item when I checked all levels prior the trigger
reengineering. But obviously I forgot to fix the level's trigger usage
later on.
The reason is a strange feature of the current/old trigger
implementation that acted even on marbles jumping over a trigger.
Cannonball relys on any actor, even the jumping ones, to press the last
trigger on the acceleration ramp. This trigger switches off the
acceleration forces. But the fixed trigger does no longer act on jumping
actors. Thus the forces will not be switched off.
The fix is simple - some additional invisible sensors behind the ramp
that will detect jumping actors as well.
Greets,
Ronald
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