> While we're talking about bugs, I have had a couple of thoughts.
> 
> 1. When stones are connected with ot_wire, if one movable stone
> moves then the attached stone should also move. I have noticed that
> if one of these stones is st_boulder, that the boulder will move (as
> long as it is unobstructed) but will not pull on any attached stones
> as it moves. Moving the other stone will move the st_boulder. Is
> this intended?

Yes, this is intended. Because when you have a bunch of stones connected
and every time one stone in moved, all other stones follow, you get a
rigid puzzle-like object. With such objects, all Wireban-Levels would
not be possible! The way it's no we can build much more and interesting
patterns with wired stones.

> 2. When posting an item with st_mail (with or without pipes), the
> item is deposited at the end of the pipes, even if there is a stone
> there. What I was thinking was that if the item was an it_key and the
> stone was the appropriate st_key for the it_key, then the key should
> unlock the stone rather than being deposited underneath the stone.
> Would this be tricky to program?

A nice idea! Should also work with coins and coinlots.
We surely need to think about this.


-- Raoul


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