Is there a way to set a particular it_coin to transform into glasses
with particular spotting qualities? (And if not, should this be added?)
I can use wo["ExtralifeGlasses"] for all coins, but I can't find a way
to set particular coins to spot particular things. I tried using
state=SPOT_HOLLOW on the coin but it didn't like it (state for coins
currently defines the coin value). The main thing I want to prevent is
the use of the extralife in the inventory to make the glasses,
although I was planning for two coins in the level, with only one
being useful for glasses. The shortcut I'm using so far is
wo["ExtralifeGlasses"] = SPOT_HOLLOW (etc)
wo["ProvideExtralifes"] = false
but I'm hoping not to give too much away by the absence of the extralives.
Mark P.
-------------------------------------------------------------------------------
"They offered to transport me back to any point in history that I would
care to go, and so I had them send me back to last Thursday night, so
I could pay my phone bill on time."
(Weird Al Yankovic, "Everything You Know Is Wrong")
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