>The attached level is not quite what you were talking about it is very near my initial idea...
> The real problem seems to be > reading the clues as they race past the document viewing area It may help if the people bear a name which is represented by items and the goal is to guess the color of their clothes. For example, there would be sentences like "Mr. Hammer is speaking with the man in blue" and "Mr. Sword hates the green". Then floors and items would help the player to remember what he is doing. By the way I still think that it could be made a meditation level, you'd only have to set as "essential" the good it-hollows and not the other ones. I did not test this yet but I read it in the reference manual and it should work (I recall that there are not so many meditation levels) An other thing: Your level don't work on my milestone 5 on XP (error message states that at line 206, on an fl_adhesionless, mousefactor cannot be attributed because of a mismatch in variable type). If you intend to go on working on this level (and I'd like it) I suggest that you (and all of the devel list) think about funnier sentences like "Mr Jones's foot is under a red skirt", "The butcher did not it (make a baby to, Ms Jones)" etc. Happy developping Alain _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel