Hi Simon, > Enigma is under GPL 2.0 license which means that all the lua code is > free.
You can download the whole source code from our download page: http://www.nongnu.org/enigma/download.html This is the code that's behind Enigma 1.01. You can even browse through all the code online: http://svn.berlios.de/wsvn/enigma-game/trunk/#_trunk_ This code is newer (the current development is going on here) and will used for the next release, Enigma 1.10. > Under Windows the xml files you are looking for are all placed > in a folder called "levels" itself in the "data" folder (itself in > "enigma" somewhere in "program files"). Under Linux I have > "/usr/share/games/enigma/levels" as a path. I guess it is very > similar under Mac because it is said to be an Unix OS. I you don't > understand what I mean just use the finder to get an "enigma" folder > and you will have them. The levelfiles are plain text xml files, you can open them with any texteditor. (MS Word is not a text editor...) It is important use utf-8 encoding otherwise Enigma can get into troubles when loading the files. The files are located at enigma/data/levels/ in one directory enigma_* per levelpack "Enigma *". > If you want to know how the Enigma levels are made just hit "wiki" at > the left of the Enigma webpage and you will have beautifully colored > levels. You will see that there is not so much lua in them, Be aware that the way a level is written has changed since Enigma 1.01. We now use a level API called "new API" which works quite different from what was used in Enigma 1.01. You should learn the new API as everything else is depreceated. A new API level can be recognized by the xml line: <el:compatibility el:enigma="1.10"/> (And of course by different lua code) The english version of the level wiki has some articles about the new API. http://enigma.mal2.ch/index.php?title=Main_Page The wiki has some demos presented together with the whole lua code, look for the sections "Full Examples" and "Neat Examples" (difficult but nice code). A very simple template for a level file can be found here: http://enigma.mal2.ch/index.php?title=New_API_Level_Template Many topics are missing in the wiki and can be found in the reference manual. A recent version is available here: http://anonym.to/?ftp://ftp.berlios.de/pub/enigma-game/docs/enigma-ref_svn_r2046.pdf > but if > you are used to Sokoban levels seen as texts you should find the API > 2 rather easy, for example the walls are almost always represented by > "#" characters. > Think also that Enigma comes with a library which automatically > translates from sokoban to lua... Yes, in some way. Enigma 1.10 will bring a new and much better library for reading and manipulating sokoban level files. The important libraries are "libimport" and "libsoko". You should definitely have a look at these. BTW: There are plans to include more levels from David Skinner in the standard Enigma distribution. All I mentioned here will NOT work with Enigma 1.01. You need at least a Milestone version. Look here for downloads: http://download.berlios.de/enigma-game/ Or compile the code by yourself. Or wait until Enigma 1.10 is available. (It should not take too long anymore) -- Raoul _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel