Here's a fun level I made!

Try it out!

 

RJ

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"; xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1"; >
 <el:protected>
  <el:info el:type="level">
   <el:identity el:title="Not What It Appears" el:id="20101014RJB001" />
   <el:version el:score="1" el:release="1" el:revision="1" el:status="experimental"/>
   <el:author  el:name="Reece Broughton" el:email="tek...@beyondbb.com"/>
   <el:copyright>Copyright 2010 Reece Broughton</el:copyright>
   <el:license el:type="GPL v2.0 or above" el:open="true"/>
   <el:compatibility el:enigma="1.01" el:engine="enigma">
    <!--<el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>-->
    <el:editor el:name="Notepad++" el:version="5.6.2"/>
   </el:compatibility>
   <el:modes el:easy="false" el:single="true" el:network="false" el:control="force" el:scoreunit="duration" el:scoretarget="time"/>
   <el:score el:easy="-" el:difficult="4:45"/>
   <el:luamain>
    <![CDATA[

-- Scores:
---- Author: 4:45
---- PAR: 5:11

create_world(58,25)
fill_floor("fl-rough")

function rl(line,pattern)
	for i=1,strlen(pattern,i,i) do
		c = strsub(pattern,i,i+1)
		if mod(i,2) == 1 then
			if maptype == "stone" then
				checkstone(c,(i-1)/2,line)
			elseif maptype == "item" then
				checkitem(c,(i-1)/2,line)
			elseif maptype == "floor" then
				checkfloor(c,(i-1)/2,line)
			end
		end
	end
end
function fl(tile, extra)
	set_floor(tile, xxx, yyy,extra)
end
function it(tile, extra)
	set_item(tile, xxx, yyy,extra)
end
function ac(tile, extra)
	set_actor(tile, xxx + 0.5, yyy + 0.5,extra)
end
function st(tile, extra)
	set_stone(tile, xxx, yyy,extra)
end
function checkstone(c,i,line)
	xxx = i
	yyy = line
	if		c == "1|" then
		ac("ac-blackball")
	elseif	c == "2|" then
		ac("ac-horse",{target1="41 5", target2="0 5", force=3})
	elseif	c == "3|" then
		ac("ac-horse",{target1="32 6", target2="32 24", force=3})
	elseif	c == "4|" then
		ac("ac-horse",{target1="31 17", target2="0 17", force=3})
	elseif	c == "5|" then
		ac("ac-horse",{target1="13 16", target2="13 10", force=3})
	elseif	c == "6|" then
		ac("ac-horse",{target1="39 6", target2="39 11", target3="45 11", target4="39 11", force=1})
	elseif	c == "7|" then
		ac("ac-horse",{target1="46 0", target2="46 24", force=3})
	elseif	c == "8|" then
		ac("ac-horse",{target1="47 11", target2="57 11", force=3})
	elseif	c == "9|" then
		ac("ac-horse",{target1="34 7", target2="37 7", target3="37 11", target4="34 11", force=1})
	elseif	c == "10" then
		ac("ac-horse",{target2="34 7", target3="37 7", target4="37 11", target1="34 11", force=1})
	elseif	c == "#|" then
		st("st-rock1")
	elseif	c == "O|" then
		st("st-rock1_hole")
	elseif	c == "Ox" then
		oxyd(xxx, yyy)
	elseif	c == "&|" then
		st("st-wood")
	elseif	c == "X|" then
		st("st-grate1")
	elseif	c == "O." then
		st("st-stoneimpulse")
	elseif	c == "I|" then
		st("st-stonebrush")
	elseif	c == "i|" then
		st("st-invisible")
	elseif	c == "B|" then
		st("st-break_invisible")
	elseif	c == "gl" then
		st("st-glass2")
	elseif	c == "gh" then
		st("st-glass2_hole")
	elseif	c == "S1" then
		st("st-switch",{action="openclose", target="Door1"})
	elseif	c == "D1" then
		st("st-door_b",{name="Door1"})
	elseif	c == "cl" then
		st("st-chameleon")
	elseif	c == "D2" then
		st("st-door-v",{name="Door2"})
	elseif	c == "k1" then
		st("st-key", {keycode=1, action="openclose", target="Door2"})
	elseif	c == "<o" then
		st("st-oneway-w",{name="oneway1"})
	elseif	c == "S2" then
		st("st-floppy",{action="flip", target="oneway1"})
	elseif	c == "B>" then
		st("st-bolder-e")
	elseif	c == "B^" then
		st("st-bolder-n")
	elseif	c == "Bv" then
		st("st-bolder-s")
	elseif	c == "BL" then
		st("st-blocker")
	elseif	c == "V|" then
		st("st-volcano",{name="volcano1"})
	elseif	c == "=|" then
		st("st-puzzle-ew")
	elseif	c == "+|" then
		st("st-puzzle-hollow")
	elseif	c == "" then
	elseif	c == "" then
	end
end
function checkitem(c,i,line)
	xxx = i
	yyy = line
	if		c == "U|" then
		it("it-umbrella")
	elseif	c == "b|" then
		it("it-brush")
	elseif	c == "h|" then
		it("it-hammer")
	elseif	c == "||" then
		it("it-vstrip")
	elseif	c == "w1" then
		it("it-wormhole", {range=3.5})
	elseif	c == "w2" then
		it("it-wormhole", {targetx=5.5, targety=20.5, force=20, range=0.5})
	elseif	c == "s|" then
		it("it-springboard")
	elseif	c == "--" then
		it("it-hstrip")
	elseif	c == "Ps" then
		it("it-puller-s")
	elseif	c == "D1" then
		it("it-document", {text="WARNING!!!                    You have a limited amount of time to collect all 6 seeds!"})
	elseif	c == "D2" then
		it("it-document", {text="NOTICE:          Place seeds here!"})
	elseif	c == "k1" then
		it("it-key", {keycode=1})
	elseif	c == "k2" then
		it("it-floppy")
	elseif	c == ".|" then
		it("it-seed")
	elseif	c == ".!" then
		it("it-seed_nowood")
	elseif	c == "*|" then
		it("it-landmine")
	elseif	c == "mw" then
		it("it-magicwand")
	elseif	c == "su" then
		it("it-glasses")
	elseif	c == "t1" then
		it("it-trigger", {action="trigger", target="volcano1"})
	elseif	c == ":1" then
		it("it-trigger", {action="openclose", target="bridge1"})
	elseif	c == ":2" then
		it("it-trigger", {action="openclose", target="bridge2"})
	elseif	c == ":3" then
		it("it-trigger", {action="openclose", target="bridge3"})
	elseif	c == ":4" then
		it("it-trigger", {action="openclose", target="bridge4"})
	elseif	c == ":5" then
		it("it-trigger", {action="openclose", target="bridge5"})
	elseif	c == ":6" then
		it("it-trigger", {action="openclose", target="bridge6"})
	elseif	c == ":7" then
		it("it-trigger", {action="openclose", target="bridge7"})
	elseif	c == "" then
	elseif	c == "" then
	elseif	c == "" then
	end
end
function checkfloor(c,i,line)
	xxx = i
	yyy = line
	if		c == "~|" then
		fl("fl-water")
	elseif	c == "a|" then
		fl("fl-abyss")
	elseif	c == "f|" then
		fl("fl-abyss_fake")
	elseif	c == "t|" then
		fl("fl-trigger")
	elseif	c == "s|" then
		fl("fl-sand")
	elseif	c == "g|" then
		fl("fl-leaves")
	elseif	c == "b1" then
		fl("fl-bridge",{name="bridge1"})
	elseif	c == "b2" then
		fl("fl-bridge",{name="bridge2"})
	elseif	c == "b3" then
		fl("fl-bridge",{name="bridge3"})
	elseif	c == "b4" then
		fl("fl-bridge",{name="bridge4"})
	elseif	c == "b5" then
		fl("fl-bridge",{name="bridge5"})
	elseif	c == "b6" then
		fl("fl-bridge",{name="bridge6"})
	elseif	c == "b7" then
		fl("fl-bridge",{name="bridge7"})
	elseif	c == "" then
	elseif	c == "" then
	elseif	c == "" then
	elseif	c == "" then
	end
end


maptype = "stone"

--      |-------------- Room 1 --------------||-------------- Room 2 --------------||-------------- Room 3 ---------------|
--      0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 
--      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 
rl(00, "#|#|#|#|#|#|#|#|#|#|#|#|O.O.O.O.O.#|#|#| | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|7|#|#|#|#|#|#|#|#|#|#|#|") -- 0  ---
rl(01, "#|O.O.O.O.X|O.O.X|O.O.#|O.X|X|X|O.Bv |#| |1| |#| | | | | | | | | | | | | |#| |#| | | | | |#| |#| | | | | | | | |V|#|") -- 1   1
rl(02, "#|O.O. |O.X|X|O.O.O.X|#|O.X|O.O.#|#| |#| | | |#| |Ox |Ox |Ox |Ox |Ox |Ox |#| |#| | | | | | | |X| | | | | | | | | |#|") -- 2   1
rl(03, "#|O.O.BLO.O.X|O.O.O.Bv |O.X|O. |#|#| |#| | | |#| | | | | | |X| | | | | | |#| |#| | | | | | | |X| | | | | | | | | |#|") -- 3   1
rl(04, "#|#|#| |#|O.O.O.X|O.X| |O.O.O.BL#|#|BL#|#|&|#|#|#|#|#|#|#|#|&|#|#|#|#|#|#|#| |#|#|#| | | | | |X| | | | | | | | | |#|") -- 4   1
rl(05, "2| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |3| | | | | | | | | | | | | | |X| | | | | | | | | |#|") -- 5   1
rl(06, "#|#|#| |#| | | | | | |BL |O.#|BLX|X| |#|#| |#|#|#|#|#|#|#|#|O|#| |#|#|#|#|#|#|6|#|#| | | | | |X| | | | | | | | | |#|") -- 6   1
rl(07, "O.O.B^ |#|B>#|X|X|X|X| |X|O.#| |X|X| |#| | | | | | | | | |I|I|#| |#|9| | | |#| |#| | | | | |&|X|#| | | | | | | | |#|") -- 7   1
rl(08, "O.#|#|#|#|O.#|X|X|X|X|O.X|O.B^ |X|X|O.O. | | |I| | | | | | | |#| |#| | | | |#| |#| | | | | | | |#| | | | | | | | |#|") -- 8   1
rl(09, "O.#|#|#|#|O.O.O.O.O.O.O.#|#|#|#|#|#|#|#| | | | | | |I| | | | | | | | | | | |#| |#| | | | |#| |#|#| | | | | | | | |#|") -- 9   1
rl(10, "O.O. |BL | | | | | | | |BL |BL | | | |BL | | | | | | | |B| |B>#| |#| | | | |#| |#|#|#|#|#|#|&|#|#|#|#|#|#|#|#|#|#|#|") -- 10  1
rl(11, "#|#|X|X|X|X|X|X|X|X|X|X|#| |#|X|X|X|X|#|&| | | | |B| | | | | |#| |#| | | |10 | | | | | | | | |8| | | | | | | | | | |") -- 11  1
rl(12, "#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|O|#|#|#|#|O|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|") -- 12 ---
rl(13, "#|k1 | | | | | | |cl | |#| |#| | | |S2#| | | | |#|#|#| | | | | | | | | | | |#| | | | | | |#|&|#| | | | | | | | | |#|") -- 13  2
rl(14, "#| | |cl | | | | | | | |D2 | |cl | | |#| | | | | | | | | | | | | | | | | | |#| |#|#|#|#| | | | | | | | | |#|X|#|#|#|") -- 14  2
rl(15, "#|cl | | | | |cl | | | |#| | | | | | |#| | | | | | | | | | | |#| |#| | | | |#| | | | | |#|#| | | | | | | | | | | |#|") -- 15  2
rl(16, "#|#| | | |cl | | | |cl |#|5|#| | | |#|#|#| | | | | | | | | |#|#| |#| | | | |#|#|#|#|#| | | | | | | | | | |#|X|#|#|#|") -- 16  2
rl(17, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |4| |#| | | | |#| | | | |#|#| | | | | | | | | | | | |#|") -- 17  2
rl(18, "#|#|i|D1 | | |clI|i|i|i|#|#|#|I| | |#|#|#|I|I|I|I|I|I|I|I|I|#|#| |#| | | | |#| |#|#| | | | | | | | | | | |#|X|#|#|#|") -- 18  2
rl(19, "#|i|I| |glglgli| | | |i| |S1 | | | | |#| | | |&| |&| |&| |&| |#| |#| | | | |#| | | |#|#|#|#| | | | | | | | | | | |#|") -- 19  2
rl(20, "#| | | |gl |gh | |I| |i|i|I|i|I|i| | |#| | |&| |&| |&| |&| | |X| |X| | | | |#|#|#| | | | | | | | | | | | |#|X|#|#|#|") -- 20  2
rl(21, "#| |i|i|glglgl |i| | |i| | | |i| |I| |<o |&| |&| |&| |&| | | | | |X| | | | |#| | |#|#|#|#| | | | | | | | | | | | |#|") -- 21  2
rl(22, "#| | | | |i| | |i| |i| | |i| | | |i| |#| | |&| |&| |&| |&| | |X| |X| | | | |#| | | |#|#| | | | | | | | | |#|X|#|#|#|") -- 22  2
rl(23, "#|i| |I| | | |I| | | | |I| | |i| | | |#| | | |&| |&| |&| |&| |#| |#| | | | |#| |#| | | | |#| |#|=|+|+|+|=| | | | |#|") -- 23  2
rl(24, "#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#| |#|X|X|#|#|#|#|#|#|#|#|") -- 24 ---

maptype = "item"

--      |-------------- Room 1 --------------||-------------- Room 2 --------------||-------------- Room 3 ---------------|
--      0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 
--      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 
rl(00, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |") -- 0  ---
rl(01, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |") -- 1   1
rl(02, " | | | | | | | | | | | | | | | | | | | | ||| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |") -- 2   1
rl(03, " | | | | | | | | | | | | | | | | | | | | ||| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |") -- 3   1
rl(04, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |.| | | | | | | |") -- 4   1
rl(05, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |D2 | | | | | |.| | | | | | | | |") -- 5   1
rl(06, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |Ps | | | | | | | | | | | | | | | | | | |.| | | | | | | |") -- 6   1
rl(07, " | | | | | | | | | | | | | | | | | | | | | | | | |h|b| | | | | | | | | | | | | | | | | | | | |t1 | | |.| |.| | | | |") -- 7   1
rl(08, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |D1 | | |.| | | | | | |") -- 8   1
rl(09, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |------ | | | | | | | | | ||| | | | | | | | | | | |") -- 9   1
rl(10, " | | | | | | | | | | | | | | | | | | | | | | | | | | | |w1 | | | | | | ||| | | | | | | | | ||| | | | | | | | | | | |") -- 10  1
rl(11, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |------------------ | | | | | | | | | | | |") -- 11  1
rl(12, " | | | | | | | | | | | | | | | | | | | | | | | | |w2 | | | | | | | | | | | | | | | | | | | ||| | | | | | | | | | | |") -- 12 ---
rl(13, " | | | | | | | | | | | | | | | | | | | | | | | | | | |mw | | | | | | | |*|*| | | | | | | | ||| | | | | | |:1 | |.| |") -- 13  2
rl(14, " | | | | | | | | | | | |s| | | | | | | | | | | | | | | | | | | | | | | |*| | | | | | | | | | | | | | | | | | | | | |") -- 14  2
rl(15, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |*|*| |*| | | | | | | | | | | | | | | |:2 | |.| |") -- 15  2
rl(16, " | | |s| | | | | | |k2 | | | | | |s| | | | | | | | | | | | | | | | |*| |*| | | | | | | | | | | | | | | | | | | | | |") -- 16  2
rl(17, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |*| | | | | | | | | | | | | | | | |:3 | |.| |") -- 17  2
rl(18, " | | |s| | | |k1 | | | | | | | | | | | | | | | | | | | | | | | | | |*|.! |*| | | | | | | | | | | | | | | | | | | | |") -- 18  2
rl(19, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |:4 | |.| |") -- 19  2
rl(20, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |.|*| |*| | | | | | | | | | | | | | | | | | | | | |") -- 20  2
rl(21, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |*| | | | | | | | | | | | | | | | |:5 | |.| |") -- 21  2
rl(22, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |*| | | | | | | | | | | | | | | | | | | | | | |") -- 22  2
rl(23, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |*| |*|*| |su | | | | | | | | | | | | |:6 | |.| |") -- 23  2
rl(24, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |") -- 24 ---

maptype = "floor"

--      |-------------- Room 1 --------------||-------------- Room 2 --------------||-------------- Room 3 ---------------|
--      0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 
--      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 
rl(00, " | | | | | | | | | | | | | | | | | | | |a|a|a| | | | | | | | | | | | | | | |~| | | | | | | |~| | | | | | | | | | | |") -- 0  ---
rl(01, " | | | | | | | | | | | | | | | | | | | |a|t|a| |f|f|f|f|f|f|f|f|f|f|f|f|f| |~| | | | | | | |~| | | | | | | | | | | |") -- 1   1
rl(02, " | | | | | | | | | | | | | | | | | | | |a|a|a| |f| |f| |f| |f| |f| |f| |f| |~| | | | | | | |~| | | | | | | | | | | |") -- 2   1
rl(03, " | | | | | | | | | | | | | | | | | | | |a|a|a| |f|f|f|f|f|f|f|f|f|f|f|f|f| |~| | | | | | | |~| | | | | | | | | | | |") -- 3   1
rl(04, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | | |~| | | | | | | | | | | |") -- 4   1
rl(05, "~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~| | | | |~| | | | | | | | | | | |") -- 5   1
rl(06, " | | | |~| | | | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | |~| | | | | | |~| | | | | | | | | | | |") -- 6   1
rl(07, " | | | |~| | | | | | | | | | | | | | | | | | | | | | | | | | | |~| |~|~|~|~| |~| | | | | | |~| | | | | | | | | | | |") -- 7   1
rl(08, " | | | |~| | | | | | | | | | | | | | | | | | | | | | | | | | | |~| |~|~|~|~| |~| | | | | | |~| | | | | | | | | | | |") -- 8   1
rl(09, " | | | |~| | | | | | | | | | | | | | | | | | | | | | | | | | | |~|~|~|~| |~| |~| | | | | | |~| | | | | | | | | | | |") -- 9   1
rl(10, " | | | |~|~|~|~|~|~|~|~|~|~| | | | | | | | | | | | | | |t| | | |~| |~|~|~|~| |~| | | | | | |~| | | | | | | | | | | |") -- 10  1
rl(11, " | | | | | | | | | | | | |~| | | | | | | | | | | | | | | | | | |~| |~|~| |~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|") -- 11  1
rl(12, " | | | | | | | | | | | | |~| | | | | | | | | | | |t| | | | | | |~| | | | | | | | | | | | | |~| | | | | | | | | | | |") -- 12 ---
rl(13, " | | | | | | | | | | | | |~| | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g| |~| |g|g|g|g|g|g|g|b1g| |") -- 13  2
rl(14, " | | | | | | | | | | | | |~| | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|g| | |") -- 14  2
rl(15, " | | | | | | | | | | | | |~| | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|b2g| |") -- 15  2
rl(16, " | | | | | | | | | | | | |~| | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|g| | |") -- 16  2
rl(17, "~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|b3g| |") -- 17  2
rl(18, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|g| | |") -- 18  2
rl(19, " | | | |f|f|f| | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|b4g| |") -- 19  2
rl(20, " | | | |f|t|f| | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|g| | |") -- 20  2
rl(21, " | | | |f|f|f| | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|b5g| |") -- 21  2
rl(22, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g|s|~|s|g|g|g|g|g|g|g|g| | |") -- 22  2
rl(23, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | |g|g|g|g|g|g| |~| |g|g|g|g|g|g|g|b6g| |") -- 23  2
rl(24, " | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |~| | | | | | | | | | | | | |~| | | | | | | | | | | |") -- 24 ---

oxyd_shuffle()

    ]]>
   </el:luamain>
  </el:info>
  <el:i18n/>
 </el:protected>
</el:level>
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