----- Message d'origine ----- De: Ronald Lamprecht <r.lampre...@t-online.de> Date: Mercredi, Août 17, 2011 2:13 am Objet: Re: [Enigma-devel] OS X Lion À: Sidney Markowitz <sid...@sidney.com> Cc: enigma-devel@nongnu.org
> Hi, > > Am 16.08.2011 04:58, schrieb Sidney Markowitz: > > Matthias Kirschke wrote, On 16/08/11 5:35 AM: > >> I'm so sorry that enigma does't work on os X lion. What a pity. > IT's such > >> a wonderful game. But thanks anyway for making it! Greetings > > > > Enigma uses SDL as its graphics framework. According to what I have > read on > > the SDL developers mailing list, the current stable release version > of SDL, > > which is the 1.2.x series, will only run in Lion when SDL is used > with the > > OpenGL back end. > > Could anyone with OS X Lion give a try to start Enigma from the > command > line with the option "-w"? This would cause Enigma to run in a window > > instead of fullscreen mode. All detailed reports on SDL 1.2 problems > on > Lion refer to the usage of fullscreen mode. Let us hope that the > window > buffers can still be used without OpenGL. > > > Enigma does not use SDL's OpenGL option. From my reading it > > looks like there is no simple conversion from an application using > plain SDL > > to one using SDL with OpenGL -- that would be a complete rewrite of > the > > graphics functions. > > > > All future development of SDL is in the 1.3 branch, which is still > > considered > > to be an unreleased developmental version. SDL 1.3 is supposed to be > > compatible with Lion. Porting Enigma to use SDL 1.3 should be much more > > reasonable amount of work than trying to convert it to using SDL 1.2 > with > > OpenGL. I started to look at it, got stuck at one point, and have > not yet > > received a reply to the question I posted to the SDL developers > forum about it. > > > > If anyone out there has experience with SDL 1.3 (I haven't had any) > and could > > help getting Enigma to run under it, even if not on a Mac, I could > see if that > > allows it work under Lion. > > The conversion of Enigma to SDL 1.3 and to OpenGL is on the schedule > of > topics that should be addressed with priority *after* the next > release. Personally I would tend to think an Android version would be more important to do first (although I don't have any kind of phone, I don't program in c++, I don't have a Mac and my old PC (with Ubuntu 10.04) don't like OpenGL; this to say that I don't feel any urgency about all that...) Alain > There is no schedule for the release of SDL 1.3 and it will take some > > time until it is part of all Linux releases ... > > Ronald > > _______________________________________________ > Enigma-devel mailing list > Enigma-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/enigma-devel _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/enigma-devel