SS wrote, in the Yahoo oxyd group: > you're right, strange behaviour. > The invisible triggers in front of the doors trigger the doors in the other > balls landscape. By leaving a trigger the door is supposed to close but now > they're staying open.
Maybe they just made it easy for me. :-) Or for anyone, in fact, if they thought it might be too difficult with only a single player rather than two. > This is worth a bug report in enigma-devel@nongnu.org Okay, I'll copy this to there. > BTW the level is identical to oxm08 in the oxyd magnum pack So I now see. Interesting that they didn't edit the duplication out in Enigma. Thanks, Roy > > SS > > >> I just played a two-marble Oxyd level in Enigma, >> Land of the Doors / Oxyd Link 2, screenshot at >> http://dl.dropbox.com/u/1107821/land_of_the_doors.png. >> I finished it okay and quickly enough, but couldn't >> see any reason that the gates opened up. It seemed >> that if I just kept moving the marbles around long >> enough, they opened. But it wouldn't really be that >> arbitrary, would it? Any explanation welcome. > >> Thanks, > >> Roy _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/enigma-devel