Hi, i had this problem years ago when porting enigma to nokias maemo devices which all feature 800x480 wide screens.
On Tuesday, September 27, 2011 09:25:39 Erich Schubert wrote: > But yes, native widescreen support needs to be discussed for enigma. > However, since many of the levels are designed in a way that you are not My solution finally was to use the border with some background image during the game: http://www.harbaum.org/till/maemo/enigma_small.jpg Later versions used additional buttons on the border to make the entire game usable with on devices without physical keyboard (e.g. n800). All the non-game screens (title, level selection, menu, ...) can easily be changed to work with any resolution. That's what the maemo port did. Till -- -- Dr. Till Harbaum <li...@harbaum.org> _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/enigma-devel