Hi Sidney,
good timing, great to hear from you!
Yes, sdl2-scaling is the most current branch, and quite stable, I think
(I hope). I will commit some more commits to it, mostly cleaning up.
After that, I will ask Raoul to merge it with the new-objects-branch
(and maybe new-levels as well), work a little bit on the new objects,
try to compile for Windows and we'll have alpha for level development.
Please feel free to commit, but keep in mind that we will soon merge it.
I'm not well versed in github ... I think I just sent you an invite?
Regards,
Andreas
Am 27.10.20 um 21:12 schrieb sid...@sidney.com:
Hi Andreas,
I have had time to once again work on the MacOS build. I'm happy to say
that I was able to tweak the build process with success on the
sdl2-scaling branch under MacOS Catalina. Is that the branch for the
release you are working on? What I am doing will only work using SDL2,
no chance for SDL 1.2 running on current MacOS. I can send you a pull
request, or I can commit if I have access to the repo. The changes I
made are only in Mac portions of build files, no code changes needed.
Regards,
Sidney
On Apr 10, 2020 10:20 PM, Andreas Lochmann <and.lochm...@googlemail.com>
wrote:
Hi Zezinho,
thank you for asking. The latest release still is 1.21. If we are very,
very fast, the next release 1.30 might be in August or September -- but
probably later. Don't wait for us :-)
Best regards
Andreas
Am 07.04.20 um 19:29 schrieb Zezinho:
> hi,
>
> I am packaging enigma for Mageia Linux, and I wonder if a release is
> expected, as there are code commits in github?
>
> Thanks
>
>
>
>