Enlightenment CVS committal

Author  : raster
Project : e17
Module  : libs/evas

Dir     : e17/libs/evas/src/lib/engines/gl_x11


Modified Files:
        evas_engine.c evas_engine.h evas_x_main.c 


Log Message:


GL engine goes in... its not 100% complete. fonts are sub-optimal. i quickly
hooked them in to work at all...

===================================================================
RCS file: /cvsroot/enlightenment/e17/libs/evas/src/lib/engines/gl_x11/evas_engine.c,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -3 -r1.3 -r1.4
--- evas_engine.c       14 Nov 2002 05:38:10 -0000      1.3
+++ evas_engine.c       4 Sep 2003 07:40:33 -0000       1.4
@@ -4,11 +4,12 @@
 #include "evas_engine_api_gl_x11.h"
 #include "Evas.h"
 #include "Evas_Engine_GL_X11.h"
+#include "evas_gl_common.h"
 
 static void *evas_engine_gl_x11_info(Evas *e);
 static void evas_engine_gl_x11_info_free(Evas *e, void *info);
 static void evas_engine_gl_x11_setup(Evas *e, void *info);
-static void *evas_engine_gl_x11_output_setup(int w, int h, int rot, Display *disp, 
Drawable draw, Visual *vis, Colormap cmap, int depth);
+static void *evas_engine_gl_x11_output_setup(int w, int h, Display *disp, Drawable 
draw, Visual *vis, Colormap cmap, int depth);
 static void evas_engine_gl_x11_output_free(void *data);
 static void evas_engine_gl_x11_output_resize(void *data, int w, int h);
 static void evas_engine_gl_x11_output_tile_size_set(void *data, int w, int h);
@@ -82,7 +83,8 @@
 
 struct _Render_Engine
 {
-   int               end;
+   Evas_GL_X11_Window *win;
+   int                 end;
 };
 
 Evas_Func evas_engine_gl_x11_func =
@@ -175,6 +177,7 @@
    info->func.best_visual_get = evas_engine_gl_x11_best_visual_get;
    info->func.best_colormap_get = evas_engine_gl_x11_best_colormap_get;
    info->func.best_depth_get = evas_engine_gl_x11_best_depth_get;
+   printf("GL: create info...\n");
    return info;
    e = NULL;
 }
@@ -195,23 +198,41 @@
    Evas_Engine_Info_GL_X11 *info;
    
    info = (Evas_Engine_Info_GL_X11 *)in;
+   printf("GL: setup info...\n");
    if (!e->engine.data.output)
-     e->engine.data.output = 1;
+     e->engine.data.output = 
+     evas_engine_gl_x11_output_setup(e->output.w,
+                                    e->output.h,
+                                    info->info.display,
+                                    info->info.drawable,
+                                    info->info.visual,
+                                    info->info.colormap,
+                                    info->info.depth);                              
    if (!e->engine.data.output) return;
    if (!e->engine.data.context)
      e->engine.data.context = 
-     e->engine.func->context_new(e->engine.data.output);   
-   
+     e->engine.func->context_new(e->engine.data.output);      
    re = e->engine.data.output;
 }
 
 static void *
-evas_engine_gl_x11_output_setup(int w, int h, int rot, Display *disp, Drawable draw, 
Visual *vis, Colormap cmap, int depth)
+evas_engine_gl_x11_output_setup(int w, int h, Display *disp, Drawable draw, Visual 
*vis, Colormap cmap, int depth)
 {
    Render_Engine *re;
+   int eb, evb;
    
+   if (!glXQueryExtension(disp, &eb, &evb)) return NULL;   
    re = calloc(1, sizeof(Render_Engine));
-   /* if we haven't initialized - init (automatic abort if already done) */
+   
+   re->win = evas_engine_gl_x11_window_new(disp, draw, 
+                                          0 /* FIXME: screen 0 assumption */,
+                                          vis, cmap, depth, w, h);
+   if (!re->win)
+     {
+       free(re);
+       return NULL;
+     }
+   printf("GL: gl window setup done.\n");
    evas_common_cpu_init();
    
    evas_common_blend_init();
@@ -226,8 +247,6 @@
    evas_common_draw_init();
    evas_common_tilebuf_init();
    
-   evas_gl_x11_init();
-   
    return re;
 }
 
@@ -246,6 +265,9 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   re->win->w = w;
+   re->win->h = h;
+   evas_gl_common_context_resize(re->win->gl_context, w, h);
 }
 
 static void
@@ -262,6 +284,22 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   /* smple bounding box */
+   if (!re->win->draw.redraw)
+     {
+       re->win->draw.x1 = x;
+       re->win->draw.y1 = y;
+       re->win->draw.x2 = x + w - 1;
+       re->win->draw.y2 = y + h - 1;
+     }
+   else
+     {
+       if (x < re->win->draw.x1) re->win->draw.x1 = x;
+       if (y < re->win->draw.y1) re->win->draw.y1 = y;
+       if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
+       if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
+     }
+   re->win->draw.redraw = 1;
 }
 
 static void
@@ -278,6 +316,8 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   re->win->draw.redraw = 0;
+//   printf("GL: finish update cycle!\n");
 }
 
 static void *
@@ -286,6 +326,22 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   /* get the upate rect surface - return engine data as dummy */
+   if (!re->win->draw.redraw)
+     {
+//     printf("GL: NO updates!\n");
+       return NULL;
+     }
+//   printf("GL: update....!\n");
+   if (x) *x = re->win->draw.x1;
+   if (y) *y = re->win->draw.y1;
+   if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
+   if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
+   if (cx) *cx = re->win->draw.x1;
+   if (cy) *cy = re->win->draw.y1;
+   if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
+   if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
+   return re;
 }
 
 static void
@@ -294,15 +350,33 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   /* put back update surface.. in this case just unflag redraw */
+//   printf("GL: update done.\n");
+   re->win->draw.redraw = 0;
 }
 
 static void
 evas_engine_gl_x11_output_flush(void *data)
 {
    Render_Engine *re;
+   static int fr = 0;
    
    re = (Render_Engine *)data;
-/*   XSync(re->ob->priv.x.disp, False); */
+//   printf("GL: flush your mush!\n");
+   evas_engine_gl_x11_window_use(re->win);
+
+/* SLOW AS ALL HELL! */
+/*   
+   evas_gl_common_swap_rect(re->win->gl_context, 
+                           re->win->draw.x1, re->win->draw.y1,
+                           re->win->draw.x2 - re->win->draw.x1 + 1,
+                           re->win->draw.y2 - re->win->draw.y1 + 1);
+ */
+   glXSwapBuffers(re->win->disp, re->win->win);   
+   glFlush();
+//   glXWaitGL();
+//   XSync(re->win->disp, False);
+//   printf("SYNC! %i\n", fr++);
 }
 
 static void *
@@ -311,6 +385,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   return evas_common_draw_context_new();
 }
 
 static void
@@ -319,6 +394,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_common_draw_context_free(context);
 }
 
 static void
@@ -327,6 +403,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_common_draw_context_set_clip(context, x, y, w, h);
 }
 
 static void
@@ -335,6 +412,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_common_draw_context_clip_clip(context, x, y, w, h);
 }
 
 static void
@@ -343,6 +421,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_common_draw_context_unset_clip(context);
 }
 
 static int
@@ -351,6 +430,11 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   *x = ((RGBA_Draw_Context *)context)->clip.x;
+   *y = ((RGBA_Draw_Context *)context)->clip.y;
+   *w = ((RGBA_Draw_Context *)context)->clip.w;
+   *h = ((RGBA_Draw_Context *)context)->clip.h;
+   return ((RGBA_Draw_Context *)context)->clip.use;
 }
 
 static void
@@ -359,6 +443,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_common_draw_context_set_color(context, r, g, b, a);
 }
 
 static int
@@ -367,6 +452,11 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   *r = (int)(R_VAL(((RGBA_Draw_Context *)context)->col.col));
+   *g = (int)(G_VAL(((RGBA_Draw_Context *)context)->col.col));
+   *b = (int)(B_VAL(((RGBA_Draw_Context *)context)->col.col));
+   *a = (int)(A_VAL(((RGBA_Draw_Context *)context)->col.col));
+   return 1;
 }
 
 static void
@@ -375,6 +465,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_common_draw_context_set_multiplier(context, r, g, b, a);
 }
 
 static void
@@ -383,6 +474,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_common_draw_context_unset_multiplier(context);
 }
 
 static int
@@ -391,6 +483,11 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   *r = (int)(R_VAL(((RGBA_Draw_Context *)context)->mul.col));
+   *g = (int)(G_VAL(((RGBA_Draw_Context *)context)->mul.col));
+   *b = (int)(B_VAL(((RGBA_Draw_Context *)context)->mul.col));
+   *a = (int)(A_VAL(((RGBA_Draw_Context *)context)->mul.col));
+   return ((RGBA_Draw_Context *)context)->mul.use;
 }
 
 static void
@@ -399,6 +496,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   /* not used in gl engine */
 }
 
 static void
@@ -407,6 +505,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   /* not used in gl engine */
 }
 
 
@@ -420,6 +519,8 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   evas_gl_common_rect_draw(re->win->gl_context, context, x, y, w, h);
 }
 
 static void
@@ -428,6 +529,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_gl_common_line_draw(re->win->gl_context, context, x1, y1, x2, y2);
 }
 
 static void *
@@ -436,6 +538,8 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   return evas_gl_common_poly_point_add(polygon, x, y);
+   
 }
 
 static void *
@@ -444,6 +548,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   return evas_gl_common_poly_points_clear(polygon);
 }
 
 static void
@@ -452,6 +557,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_gl_common_poly_draw(re->win->gl_context, context, polygon);
 }
 
 static void *
@@ -460,6 +566,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   return evas_gl_common_gradient_color_add(gradient, r, g, b, a, distance);
 }
 
 static void *
@@ -468,6 +575,7 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   return evas_gl_common_gradient_colors_clear(gradient);
 }
 
 static void
@@ -476,6 +584,8 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   evas_gl_common_gradient_draw(re->win->gl_context, context, gradient, x, y, w, h, 
angle);
 }
 
 static void *
@@ -484,6 +594,9 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   *error = 0;
+   evas_engine_gl_x11_window_use(re->win);
+   return evas_gl_common_image_load(re->win->gl_context, file, key);
 }
 
 static void *
@@ -492,6 +605,8 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data);
 }
 
 static void *
@@ -500,6 +615,8 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, 
image_data);
 }
 
 static void
@@ -508,6 +625,8 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   evas_gl_common_image_free(image);
 }
 
 static void
@@ -516,46 +635,120 @@
    Render_Engine *re;
    
    re = (Render_Engine *)data;
+   if (w) *w = ((Evas_GL_Image *)image)->im->image->w;
+   if (h) *h = ((Evas_GL_Image *)image)->im->image->h;
 }
 
 static void *
 evas_engine_gl_x11_image_size_set(void *data, void *image, int w, int h)
 {
    Render_Engine *re;
+   Evas_GL_Image *im, *im_old;
    
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   if (!image) return NULL;
+   im_old = image;
+   im = evas_gl_common_image_new(re->win->gl_context, w, h);
+   if (im_old)
+     {
+       evas_common_load_image_data_from_file(im_old->im);
+       if (im_old->im->image->data)
+         {
+            evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
+            evas_common_cpu_end_opt();
+         }
+       evas_gl_common_image_free(im_old);
+     }
+   return im;
 }
 
 static void *
 evas_engine_gl_x11_image_dirty_region(void *data, void *image, int x, int y, int w, 
int h)
 {
    Render_Engine *re;
+   Evas_GL_Image *im;
    
    re = (Render_Engine *)data;
+   evas_gl_common_image_dirty(image);
+   return image;
 }
 
 static void *
 evas_engine_gl_x11_image_data_get(void *data, void *image, int to_write, DATA32 
**image_data)
 {
    Render_Engine *re;
+   Evas_GL_Image *im;
    
    re = (Render_Engine *)data;
+   im = image;
+   evas_engine_gl_x11_window_use(re->win);
+   evas_common_load_image_data_from_file(im->im);
+   if (to_write)
+     {
+       if (im->references > 1)
+         {
+            Evas_GL_Image *im_new;
+            
+            im_new = evas_gl_common_image_new_from_copied_data(im->gc, 
im->im->image->w, im->im->image->h, im->im->image->data);
+            if (!im_new) return im;
+            im = im_new;
+         }
+       else
+         evas_gl_common_image_dirty(im);
+     }
+   *image_data = im->im->image->data;   
+   return im;
 }
 
 static void *
 evas_engine_gl_x11_image_data_put(void *data, void *image, DATA32 *image_data)
 {
    Render_Engine *re;
+   Evas_GL_Image *im;
    
    re = (Render_Engine *)data;
+   im = image;
+   evas_engine_gl_x11_window_use(re->win);
+   if (image_data != im->im->image->data)
+     {
+       int w, h;
+       
+       w = im->im->image->w;
+       h = im->im->image->h;
+       evas_gl_common_image_free(im);
+       return evas_engine_gl_x11_image_new_from_data(data, w, h, image_data);
+     }
+   /* hmmm - but if we wrote... why bother? */
+/*   evas_gl_common_image_dirty(im); */
+   return im;
 }
 
 static void *
 evas_engine_gl_x11_image_alpha_set(void *data, void *image, int has_alpha)
 {
    Render_Engine *re;
+   Evas_GL_Image *im;
    
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   im = image;
+   if (im->references > 1)
+     {
+       Evas_GL_Image *im_new;
+       
+       im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, 
im->im->image->h, im->im->image->data);
+       if (!im_new) return im;
+       evas_gl_common_image_free(im);
+       im = im_new;
+     }
+   else
+     evas_gl_common_image_dirty(im);
+   if (has_alpha)
+     im->im->flags |= RGBA_IMAGE_HAS_ALPHA;
+   else
+     im->im->flags &= ~RGBA_IMAGE_HAS_ALPHA;
+   return image;
 }
 
 
@@ -563,40 +756,61 @@
 evas_engine_gl_x11_image_alpha_get(void *data, void *image)
 {
    Render_Engine *re;
+   Evas_GL_Image *im;
    
    re = (Render_Engine *)data;
+   im = image;
+   evas_engine_gl_x11_window_use(re->win);
+   if (im->im->flags & RGBA_IMAGE_HAS_ALPHA) return 1;
+   return 0;
 }
 
 static void
 evas_engine_gl_x11_image_draw(void *data, void *context, void *surface, void *image, 
int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int 
dst_h, int smooth)
 {
    Render_Engine *re;
-
+   
    re = (Render_Engine *)data;
+   evas_engine_gl_x11_window_use(re->win);
+   evas_gl_common_image_draw(re->win->gl_context, context, image, 
+                            src_x, src_y, src_w, src_h,
+                            dst_x, dst_y, dst_w, dst_h,
+                            smooth);
 }
 
 static char *
 evas_engine_gl_x11_image_comment_get(void *data, void *image, char *key)
 {
    Render_Engine *re;
+   Evas_GL_Image *im;
    
    re = (Render_Engine *)data;
+   im = image;
+   return im->im->info.comment;
 }
 
 static char *
 evas_engine_gl_x11_image_format_get(void *data, void *image)
 {
    Render_Engine *re;
+   Evas_GL_Image *im;
    
    re = (Render_Engine *)data;
+   im = image;
+   if (im->im->info.format == 1) return "png";
+   return NULL;
 }
 
 static void
 evas_engine_gl_x11_image_cache_flush(void *data)
 {
    Render_Engine *re;
+   int tmp_size;
    
    re = (Render_Engine *)data;
+   tmp_size = evas_common_image_get_cache();
+   evas_common_image_set_cache(0);
+   evas_common_image_set_cache(tmp_size);
 }
 
 static void
@@ -605,6 +819,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   evas_common_image_set_cache(bytes);
 }
 
 static int
@@ -613,6 +828,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_image_get_cache();
 }
 
 static void *
@@ -621,6 +837,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_load(name, size);
 }
 
 static void
@@ -629,6 +846,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   evas_common_font_free(font);
 }
 
 static int
@@ -637,6 +855,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_ascent_get(font);
 }
 
 static int 
@@ -645,6 +864,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_descent_get(font);
 }
 
 static int
@@ -653,6 +873,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_max_ascent_get(font);
 }
 
 static int
@@ -661,6 +882,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_max_descent_get(font);
 }
 
 static void
@@ -669,6 +891,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   evas_common_font_query_size(font, text, w, h);
 }
 
 static int
@@ -677,22 +900,29 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_query_inset(font, text);
 }
 
 static int
 evas_engine_gl_x11_font_h_advance_get(void *data, void *font, char *text)
 {
    Render_Engine *re;
+   int h, v;
    
    re = (Render_Engine *)data;
+   evas_common_font_query_advance(font, text, &h, &v);
+   return h;
 }
 
 static int
 evas_engine_gl_x11_font_v_advance_get(void *data, void *font, char *text)
 {
    Render_Engine *re;
-
+   int h, v;
+   
    re = (Render_Engine *)data;
+   evas_common_font_query_advance(font, text, &h, &v);
+   return v;
 }
 
 static int
@@ -701,6 +931,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_query_char_coords(font, text, pos, cx, cy, cw, ch);
 }
 
 static int
@@ -709,6 +940,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_query_text_at_pos(font, text, x, y, cx, cy, cw, ch); 
 }
 
 static void
@@ -717,6 +949,76 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+#define GL_TXT 1
+
+#ifdef GL_TXT   
+     {
+       /* create output surface size ow x oh and scale to w x h */
+       RGBA_Draw_Context *dc;
+       RGBA_Image *im;
+       
+       dc = context;
+       im = evas_common_image_create(ow, oh);
+       if (im)
+         {
+            int max_ascent;
+            int i, j;
+            RGBA_Draw_Context *dct;
+            
+            im->flags |= RGBA_IMAGE_HAS_ALPHA;
+            j = ow * oh;
+            memset(im->image->data, 0, j * sizeof(DATA32));         
+            max_ascent = evas_common_font_max_ascent_get(font);             
+            dct = evas_common_draw_context_new();
+            if (dct)
+              {
+                 evas_common_draw_context_set_color(dct, 255, 255, 255, 255);
+                 evas_common_font_draw(im, dct, font, 0, max_ascent, text);
+                 evas_common_cpu_end_opt();
+                 evas_common_draw_context_free(dct);
+              }
+              {
+                 Evas_GL_Texture *tex;
+                 Evas_GL_Context *gc;
+                 double tx1, ty1, tx2, ty2;
+                 int r, g, b, a;
+                 
+                 gc = re->win->gl_context;
+                 tex = evas_gl_common_texture_new(gc, im, 0);
+                 evas_gl_common_context_texture_set(gc, tex, 0, w, h);
+                 tx1 = 0;
+                 ty1 = 0;
+                 tx2 = (double)(ow) / (double)(tex->w);
+                 ty2 = (double)(oh) / (double)(tex->h);
+                 a = (dc->col.col >> 24) & 0xff;
+                 r = (dc->col.col >> 16) & 0xff;
+                 g = (dc->col.col >> 8 ) & 0xff;
+                 b = (dc->col.col      ) & 0xff;
+                 evas_gl_common_context_color_set(gc, r, g, b, a);
+                 evas_gl_common_context_blend_set(gc, 1);
+                 if (dc->clip.use)
+                   evas_gl_common_context_clip_set(gc, 1,
+                                                   dc->clip.x, dc->clip.y,
+                                                   dc->clip.w, dc->clip.h);
+                 else
+                   evas_gl_common_context_clip_set(gc, 0,
+                                                   0, 0, 0, 0);
+                 evas_gl_common_context_read_buf_set(gc, GL_BACK);
+                 evas_gl_common_context_write_buf_set(gc, GL_BACK);
+                 
+                 glBegin(GL_QUADS);
+                 glTexCoord2d(tx1, ty1); glVertex2i(x    , y - ((max_ascent * h) / 
oh));
+                 glTexCoord2d(tx2, ty1); glVertex2i(x + w, y - ((max_ascent * h) / 
oh));
+                 glTexCoord2d(tx2, ty2); glVertex2i(x + w, y - ((max_ascent * h) / 
oh) + h);
+                 glTexCoord2d(tx1, ty2); glVertex2i(x    , y - ((max_ascent * h) / 
oh) + h);
+                 glEnd();
+                 
+                 evas_gl_common_texture_free(tex);
+              }
+            evas_common_image_free(im);
+         }
+     }
+#endif   
 }
 
 static void
@@ -725,6 +1027,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   evas_common_font_flush();
 }
 
 static void
@@ -733,6 +1036,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   evas_common_font_cache_set(bytes);
 }
 
 static int
@@ -741,6 +1045,7 @@
    Render_Engine *re;
 
    re = (Render_Engine *)data;
+   return evas_common_font_cache_get();
 }
 
 
@@ -757,19 +1062,31 @@
 evas_engine_gl_x11_best_visual_get(Display *disp, int screen)
 {
    if (!disp) return NULL;
-   return DefaultVisual(disp, screen);
+   if (!_evas_gl_x11_vi)
+     _evas_gl_x11_vi = glXChooseVisual(disp, screen, 
+                                      _evas_gl_x11_configuration);
+   if (!_evas_gl_x11_vi) return NULL;
+   return _evas_gl_x11_vi->visual;
 }
 
 static Colormap
 evas_engine_gl_x11_best_colormap_get(Display *disp, int screen)
 {
    if (!disp) return 0;
-   return DefaultColormap(disp, screen);
+   if (!_evas_gl_x11_vi)
+     evas_engine_gl_x11_best_visual_get(disp, screen);
+   if (!_evas_gl_x11_vi) return 0;
+   _evas_gl_x11_cmap = XCreateColormap(disp, RootWindow(disp, screen), 
+                               _evas_gl_x11_vi->visual, 0);
+   return _evas_gl_x11_cmap;
 }
 
 static int
 evas_engine_gl_x11_best_depth_get(Display *disp, int screen)
 {
    if (!disp) return 0;
-   return DefaultDepth(disp, screen);
+   if (!_evas_gl_x11_vi)
+     evas_engine_gl_x11_best_visual_get(disp, screen);
+   if (!_evas_gl_x11_vi) return 0;
+   return _evas_gl_x11_vi->depth;
 }
===================================================================
RCS file: /cvsroot/enlightenment/e17/libs/evas/src/lib/engines/gl_x11/evas_engine.h,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -3 -r1.2 -r1.3
--- evas_engine.h       14 Nov 2002 05:23:54 -0000      1.2
+++ evas_engine.h       4 Sep 2003 07:40:33 -0000       1.3
@@ -1,13 +1,44 @@
 #ifndef EVAS_ENGINE_H
 #define EVAS_ENGINE_H
 
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xatom.h>
+#include "evas_gl_common.h"
 
-/* data structs go here for engine internals */
+typedef struct _Evas_GL_X11_Window Evas_GL_X11_Window;
 
-/****/
-void             evas_gl_x11_init                 (void);
+struct _Evas_GL_X11_Window
+{
+   Display         *disp;
+   Window           win;
+   int              w, h;
+   int              screen;
+   XVisualInfo     *visualinfo;
+   Visual          *visual;
+   Colormap         colormap;
+   int              depth;
+   GLXContext       context;   
+   Evas_GL_Context *gl_context;
+   struct {
+      int              redraw : 1;
+      int              x1, y1, x2, y2;
+   } draw;
+};
 
+extern int          _evas_gl_x11_configuration[9];
+extern XVisualInfo *_evas_gl_x11_vi;
+extern Colormap     _evas_gl_x11_cmap;
+
+Evas_GL_X11_Window *
+  evas_engine_gl_x11_window_new(Display *disp,
+                               Window   win,
+                               int      screen,
+                               Visual  *vis,
+                               Colormap cmap,
+                               int      depth,
+                               int      w,
+                               int      h);
+void
+  evas_engine_gl_x11_window_free(Evas_GL_X11_Window *gw);
+void
+  evas_engine_gl_x11_window_use(Evas_GL_X11_Window *gw);
+    
 #endif
===================================================================
RCS file: /cvsroot/enlightenment/e17/libs/evas/src/lib/engines/gl_x11/evas_x_main.c,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -3 -r1.2 -r1.3
--- evas_x_main.c       14 Nov 2002 05:23:54 -0000      1.2
+++ evas_x_main.c       4 Sep 2003 07:40:33 -0000       1.3
@@ -1,10 +1,82 @@
 #include "evas_common.h"
+#include "evas_private.h"
 #include "evas_engine.h"
+#include "evas_engine_api_gl_x11.h"
+#include "Evas.h"
+#include "Evas_Engine_GL_X11.h"
+#include "evas_gl_common.h"
 
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
+static Evas_GL_X11_Window *_evas_gl_x11_window = NULL;
+
+/* FIXME: this will only work for 1 display connection... :( */
+static GLXContext context = 0;
+
+int _evas_gl_x11_configuration[9] =
+{
+   GLX_DOUBLEBUFFER,
+     GLX_RGBA,
+     GLX_RED_SIZE,   1,
+     GLX_GREEN_SIZE, 1,
+     GLX_BLUE_SIZE,  1,
+     None
+};
+
+XVisualInfo *_evas_gl_x11_vi = NULL;
+Colormap     _evas_gl_x11_cmap = 0;
+
+Evas_GL_X11_Window *
+evas_engine_gl_x11_window_new(Display *disp,
+                             Window   win,
+                             int      screen,
+                             Visual  *vis,
+                             Colormap cmap,
+                             int      depth,
+                             int      w,
+                             int      h)
+{
+   Evas_GL_X11_Window *gw;
+   
+   if (!_evas_gl_x11_vi) return NULL;
+   gw = calloc(1, sizeof(Evas_GL_X11_Window));
+   if (!gw) return NULL;
+   gw->disp = disp;
+   gw->win = win;
+   gw->screen = screen;
+   gw->visual = vis;
+   gw->colormap = cmap;
+   gw->depth = depth;
+  
+   gw->visualinfo = _evas_gl_x11_vi;
+   if (!context)
+     context = glXCreateContext(disp, gw->visualinfo, NULL, GL_TRUE);
+   gw->context = context;
+   gw->gl_context = evas_gl_common_context_new();
+   if (!gw->gl_context)
+     {
+       glXDestroyContext(gw->disp, gw->context);
+       free(gw);
+       return NULL;
+     }
+   evas_gl_common_context_resize(gw->gl_context, w, h);
+   return gw;
+}
+
+void
+evas_engine_gl_x11_window_free(Evas_GL_X11_Window *gw)
+{
+   if (gw == _evas_gl_x11_window) _evas_gl_x11_window = NULL;
+   evas_gl_common_context_free(gw->gl_context);
+   glXDestroyContext(gw->disp, gw->context);
+   free(gw);
+}
 
 void
-evas_gl_x11_init(void)
+evas_engine_gl_x11_window_use(Evas_GL_X11_Window *gw)
 {
+   if (_evas_gl_x11_window != gw)
+     {
+       _evas_gl_x11_window = gw;
+       glXMakeCurrent(gw->disp, gw->win, gw->context);
+     }
+   evas_gl_common_context_use(gw->gl_context);
 }




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