Enlightenment CVS committal
Author : boykot
Project : e17
Module : apps/euphoria
Dir : e17/apps/euphoria/data/themes/iio/programs
Modified Files:
controls.edc mini_controls.edc playlist.edc
Log Message:
One hundred and five images and counting. Added a new feature: the seekerBar (about
time).
- removed unused entires
- reformated/bathed and cleaned up every edc
- Sync'd up with Trill's commit:
Log Message:
Add a } here, remove a { there... :)
- Group switching should be working again.
===================================================================
RCS file:
/cvsroot/enlightenment/e17/apps/euphoria/data/themes/iio/programs/controls.edc,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -3 -r1.3 -r1.4
--- controls.edc 27 Feb 2004 22:09:08 -0000 1.3
+++ controls.edc 28 Feb 2004 05:26:25 -0000 1.4
@@ -1,453 +1,179 @@
+program { name, "_switch_mode_hilited"; signal, "mouse,in"; source, "left_bar";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "left_bar"; }
-#define PLAYBACK_STATE_PLAYING PB_STARTED
-#define PLAYBACK_STATE_STOPPED PB_STOPPED
-#define PLAYBACK_STATE_PAUSED PB_PAUSED
-
-/* switch:stance */
-
- program {
- name, "_switch_mode_hilited";
- signal, "mouse,in";
- source, "left_bar";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "left_bar";
- }
-
- program {
- name, "_switch_mode_un_unhilited";
- signal, "mouse,out";
- source, "left_bar";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "left_bar";
- }
-
- program {
- name, "_switch_mode_clicked";
- signal, "mouse,down,1";
- source, "left_bar";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "left_bar";
- }
-
- program {
- name, "_switch_mode_unclicked";
- signal, "mouse,down";
- source, "left_bar";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "left_bar";
- }
-
- program {
- name, "_switch_mode_1";
- signal, "mouse,down,1";
- source, "left_bar";
- action, SIGNAL_EMIT "SWITCH_GROUP",
"euphoria_small";
- }
-
- program {
- name, "__switch_mode_hilited";
- signal, "mouse,in";
- source, "right_bar";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "right_bar";
- }
-
- program {
- name, "__switch_mode_un_unhilited";
- signal, "mouse,out";
- source, "right_bar";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "right_bar";
- }
-
- program {
- name, "__switch_mode_clicked";
- signal, "mouse,down,1";
- source, "right_bar";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "right_bar";
- }
-
- program {
- name, "__switch_mode_unclicked";
- signal, "mouse,down";
- source, "right_bar";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "right_bar";
- }
-
- program {
- name, "__switch_mode_1";
- signal, "mouse,down,1";
- source, "right_bar";
- action, SIGNAL_EMIT "SWITCH_GROUP",
"euphoria_small";
- }
-
- program {
- name, "switch_mode_2";
- signal, "mouse,down,1,double";
- source, "small_base";
- action, SIGNAL_EMIT "SWITCH_GROUP",
"euphoria_small";
- }
-
-
- program {
- name, "titlebar_click";
- signal, "mouse,clicked,1";
- source, "base";
- action, SIGNAL_EMIT "RAISE", "base";
- }
-
- program {
- name, "pb_started";
- signal, "PLAYBACK_STATE_PLAYING";
- source, "*";
- action, STATE_SET "default" 1.0;
- transition, ACCELERATE 0.1;
- target, "layer_in";
- after, "aa";
- target, "quit";
- }
-
- program {
- name, "pb_paused";
- signal, "PLAYBACK_STATE_PAUSED";
- source, "*";
- action, STATE_SET "default" 1.0;
- transition, ACCELERATE 1.0;
- target, "layer_in";
- after, "a_a_stop";
- target, "quit";
- }
-
- program {
- name, "pb_stopped";
- signal, "PLAYBACK_STATE_STOPPED";
- source, "*";
- action, STATE_SET "default" 0.0;
- transition, DECELERATE 0.1;
- target, "layer_in";
- target, "a_a";
- target, "quit";
- }
-
- program {
- name, "stop_the_animation";
- signal, "mouse,down,*";
- source, "layer_in";
- action, STATE_SET "default" 0.0;
- transition, DECELERATE 0.1;
- target, "layer_in";
- target, "a_a";
- target, "quit";
- }
-
-
- program {
- name, "aa";
- signal, "mouse,click,1";
- source, "play_button";
- action, STATE_SET "default" 1.0;
- transition, LINEAR, 1.5;
- target, "a_a";
- after, "aa";
- }
-
- program {
- name, "aa_paused";
- signal, "mouse,click,1";
- source, "paused_button";
- action, STATE_SET "default" 1.0;
- transition, LINEAR, 1.5;
- target, "a_a_paused";
- after, "aa_paused";
- }
-
- program {
- name, "a_a_stop";
- //signal, "mouse,click,2";
- signal, "mouse,clicked,2";
- source, "a_a";
- action, ACTION_STOP;
- target, "aa";
- }
-
- /* play_button */
-
- program {
- name, "play_hilited";
- signal, "mouse,in";
- source, "play_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "play_button";
- }
-
- program {
- name, "play_unhilited";
- signal, "mouse,out";
- source, "play_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "play_button";
- }
-
- program {
- name, "play_click";
- signal, "mouse,down,1";
- source, "play_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "play_button";
- }
-
- program {
- name, "play_unclick";
- signal, "mouse,down";
- source, "play_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "play_button";
- }
-
- program {
- name, "play_click";
- signal, "mouse,down,1";
- source, "play_button";
- action, SIGNAL_EMIT "PLAY"
"play_button";
- }
-
-
- /* previous_button */
-
- program {
- name, "prev_button_hilited";
- signal, "mouse,in";
- source, "prev_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "prev_button";
- }
-
- program {
- name, "prev_button_unhilited";
- signal, "mouse,out";
- source, "prev_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "prev_button";
- }
-
- program {
- name, "prev_clicked";
- signal, "mouse,down,1";
- source, "prev_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "prev_button";
- }
-
- program {
- name, "prev_unclicked";
- signal, "mouse,down";
- source, "prev_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "prev_button";
- }
-
- program {
- name, "previous_click";
- signal, "mouse,down,1";
- source, "prev_button";
- action, SIGNAL_EMIT "PLAY_PREVIOUS"
"previous_button";
- }
-
- /* next_button */
-
- program {
- name, "next_hilited";
- signal, "mouse,in";
- source, "next_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "next_button";
- }
-
- program {
- name, "next_unhilited";
- signal, "mouse,out";
- source, "next_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "next_button";
- }
-
- program {
- name, "next_click";
- signal, "mouse,down,1";
- source, "next_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "next_button";
- }
-
- program {
- name, "next_unclick";
- signal, "mouse,down";
- source, "next_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "next_button";
- }
-
- program {
- name, "next_click";
- signal, "mouse,down,1";
- source, "next_button";
- action, SIGNAL_EMIT "PLAY_NEXT"
"next_button";
- }
-
- /* pause_button */
-
- program {
- name, "pause_hilited";
- signal, "mouse,in";
- source, "pause_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "pause_button";
- }
-
- program {
- name, "pause_unhilited";
- signal, "mouse,out";
- source, "pause_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "pause_button";
- }
-
- program {
- name, "pause_click";
- signal, "mouse,down,1";
- source, "pause_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "pause_button";
- }
-
- program {
- name, "pause_unclick";
- signal, "mouse,down";
- source, "pause_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "pause_button";
- }
-
- program {
- name, "pause_click";
- signal, "mouse,down,1";
- source, "pause_button";
- action, SIGNAL_EMIT "PAUSE"
"pause_button";
- }
-
- /* Quit */
-
- program {
- name, "quit_hilited";
- signal, "mouse,in";
- source, "quit";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "quit";
- }
-
- program {
- name, "quit_unhilited";
- signal, "mouse,out";
- source, "quit";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "quit";
- }
-
- program {
- name, "quit_clicked";
- signal, "mouse,down,1";
- source, "quit";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "quit";
- }
-
- program {
- name, "quit_unclicked";
- signal, "mouse,down";
- source, "quit";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "quit";
- }
-
- program {
- name, "quit_exit";
- signal, "mouse,down,1";
- source, "quit";
- action, SIGNAL_EMIT "QUIT" "quit";
- }
-
- /* stop_button */
-
- program {
- name, "stop_hilited";
- signal, "mouse,in";
- source, "stop_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "stop_button";
- }
-
- program {
- name, "stop_unhilited";
- signal, "mouse,out";
- source, "stop_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "stop_button";
- }
-
- program {
- name, "stop_click";
- signal, "mouse,down,1";
- source, "stop_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "stop_button";
- }
-
- program {
- name, "stop_unclick";
- signal, "mouse,down";
- source, "stop_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "stop_button";
- }
-
- program {
- name, "stop_click";
- signal, "mouse,down,1";
- source, "stop_button";
- action, SIGNAL_EMIT "STOP"
"stop_button";
- }
+program { name, "_switch_mode_un_unhilited"; signal, "mouse,out"; source, "left_bar";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "left_bar"; }
+
+program { name, "_switch_mode_clicked"; signal, "mouse,down,1"; source, "left_bar";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "left_bar"; }
+
+program { name, "_switch_mode_unclicked"; signal, "mouse,down"; source, "left_bar";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "left_bar"; }
+
+program { name, "_switch_mode_1"; signal, "mouse,down,1"; source, "left_bar";
+ action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria_small";
+}
+
+program { name, "__switch_mode_hilited"; signal, "mouse,in"; source, "right_bar";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "right_bar";
}
+
+program { name, "__switch_mode_un_unhilited"; signal, "mouse,out"; source,
"right_bar";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "right_bar";
}
+
+program { name, "__switch_mode_clicked"; signal, "mouse,down,1"; source, "right_bar";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "right_bar";
}
+
+program { name, "__switch_mode_unclicked"; signal, "mouse,down"; source, "right_bar";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "right_bar";
}
+
+program { name, "__switch_mode_1"; signal, "mouse,down,1"; source, "right_bar";
+ action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria_small"; }
+
+program { name, "switch_mode_2"; signal, "mouse,down,1,double"; source, "small_base";
+ action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria";
+}
+
+// SWITCH
+
+program { // raise
+ name, "titlebar_click"; signal, "mouse,clicked,1"; source, "base";
+ action, SIGNAL_EMIT "RAISE", "base"; }
+
+//#define PLAYBACK_STATE_PLAYING PB_STARTED
+//#define PLAYBACK_STATE_STOPPED PB_STOPPED
+//#define PLAYBACK_STATE_PAUSED PB_PAUSED
+
+// playback signals
+
+program { name, "pb_started"; signal, "PLAYBACK_STATE_PLAYING"; source, "*";
+ action, STATE_SET "default" 1.0; transition, ACCELERATE 0.1;
+ target, "layer_in"; after, "aa"; target, "quit"; target, "seekerBar";
target, "time_text"; target, "seekerTrough"; }
+
+program {
+name, "pb_paused"; signal, "PLAYBACK_STATE_PAUSED"; source, "*";
+ action, STATE_SET "default" 1.0; transition, ACCELERATE 1.0;
+ target, "layer_in"; after, "a_a_stop"; target, "quit"; }
+
+program {
+name, "pb_stopped"; signal, "PLAYBACK_STATE_STOPPED"; source, "*";
+ action, STATE_SET "default" 0.0; transition, DECELERATE 0.1;
+ target, "layer_in"; target, "a_a"; target, "quit"; target, "seekerBar";
target, "seekerTrough"; target, "time_text"; }
+
+// deals with main_lcd ani
+program { name, "stop_the_animation"; signal, "mouse,down,*"; source, "layer_in";
+ action, STATE_SET "default" 0.0; transition, DECELERATE 0.1;
+ target, "layer_in"; target, "a_a"; target, "quit"; target, "seekerBar";
target, "seekerTrough"; target, "time_text"; }
+
+program { name, "aa"; signal, "mouse,click,1"; source, "play_button";
+ action, STATE_SET "default" 1.0; transition, LINEAR, 1.5;
+ target, "a_a"; after, "aa"; target, "seekerBar"; target, "seekerTrough";
target, "time_text"; }
+
+program { name, "aa_paused"; signal, "mouse,click,1"; source, "paused_button";
+ action, STATE_SET "default" 1.0; transition, LINEAR, 1.5; target,
"a_a_paused"; after, "aa_paused"; }
+
+program { name, "a_a_stop"; signal, "mouse,clicked,2"; source, "a_a";
+ action, ACTION_STOP;
+ target, "aa"; }
+
+// seeker
+program { name, "seeker-start"; signal, "mouse,down,1"; source, "seeker_grabber";
+ action, SIGNAL_EMIT "SEEKER_START" ""; }
+
+program { name, "seeker-update"; signal, "mouse,move"; source, "seeker_grabber";
+ action, SIGNAL_EMIT "SEEKER_UPDATE" ""; }
+
+program { name, "seeker-stop"; signal, "mouse,up,1"; source, "seeker_grabber";
+ action, SIGNAL_EMIT "SEEKER_STOP" ""; }
+
+//action_buttons
+program { name, "play_hilited"; signal, "mouse,in"; source, "play_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"play_button";
+}
+program { name, "play_unhilited"; signal, "mouse,out"; source, "play_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"play_button";
+}
+program { name, "play_click"; signal, "mouse,down,1";source, "play_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"play_button";
+}
+program { name, "play_unclick"; signal, "mouse,down"; source, "play_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"play_button";
+}
+program { name, "play_click"; signal, "mouse,down,1"; source, "play_button";
+ action, SIGNAL_EMIT "PLAY" "play_button"; }
+//prev
+program { name, "prev_button_hilited"; signal, "mouse,in"; source, "prev_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"prev_button";
+}
+program { name, "prev_button_unhilited"; signal, "mouse,out"; source, "prev_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"prev_button";
+}
+program { name, "prev_clicked"; signal, "mouse,down,1"; source, "prev_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"prev_button";
+}
+program { name, "prev_unclicked"; signal, "mouse,down"; source, "prev_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"prev_button";
+}
+program { name, "previous_click"; signal, "mouse,down,1"; source, "prev_button";
+ action, SIGNAL_EMIT "PLAY_PREVIOUS" "previous_button"; }
+//next
+program { name, "next_hilited"; signal, "mouse,in"; source, "next_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"next_button";
+}
+program { name, "next_unhilited"; signal, "mouse,out"; source, "next_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"next_button";
+}
+program { name, "next_click"; signal, "mouse,down,1"; source, "next_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"next_button";
+}
+program { name, "next_unclick"; signal, "mouse,down"; source, "next_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"next_button";
+}
+program { name, "next_click"; signal, "mouse,down,1"; source, "next_button";
+ action, SIGNAL_EMIT "PLAY_NEXT" "next_button"; }
+//pause
+program { name, "pause_hilited"; signal, "mouse,in"; source, "pause_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"pause_button";
+}
+program { name, "pause_unhilited"; signal, "mouse,out"; source, "pause_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"pause_button";
+}
+program { name, "pause_click"; signal, "mouse,down,1"; source, "pause_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"pause_button";
+}
+program { name, "pause_unclick"; signal, "mouse,down"; source, "pause_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"pause_button";
+}
+program { name, "pause_click"; signal, "mouse,down,1"; source, "pause_button";
+ action, SIGNAL_EMIT "PAUSE" "pause_button"; }
+//quit
+program { name, "quit_hilited"; signal, "mouse,in"; source, "quit";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "quit";
+}
+program { name, "quit_unhilited"; signal, "mouse,out"; source, "quit";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "quit";
+}
+program { name, "quit_clicked"; signal, "mouse,down,1"; source, "quit";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "quit";
+}
+program { name, "quit_unclicked"; signal, "mouse,down"; source, "quit";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "quit";
+}
+program { name, "quit_exit"; signal, "mouse,down,1"; source, "quit";
+ action, SIGNAL_EMIT "QUIT" "quit"; }
+//stop
+program { name, "stop_hilited"; signal, "mouse,in"; source, "stop_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"stop_button";
+}
+program { name, "stop_unhilited"; signal, "mouse,out"; source, "stop_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"stop_button";
+}
+program { name, "stop_click"; signal, "mouse,down,1"; source, "stop_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"stop_button";
+}
+program { name, "stop_unclick"; signal, "mouse,down"; source, "stop_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"stop_button";
+}
+program { name, "stop_click"; signal, "mouse,down,1"; source, "stop_button";
+ action, SIGNAL_EMIT "STOP" "stop_button"; }
+}
===================================================================
RCS file:
/cvsroot/enlightenment/e17/apps/euphoria/data/themes/iio/programs/mini_controls.edc,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -3 -r1.2 -r1.3
--- mini_controls.edc 27 Feb 2004 22:09:08 -0000 1.2
+++ mini_controls.edc 28 Feb 2004 05:26:25 -0000 1.3
@@ -1,371 +1,143 @@
-/* switch mode */
+// switch_mode
+program { name, "switch_mode_hilited"; signal, "mouse,in"; source, "sw_base";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "sw_base"; }
+
+program { name, "switch_mode_un_unhilited"; signal, "mouse,out"; source, "sw_base";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "sw_base"; }
+
+program { name, "switch_mode_clicked"; signal, "mouse,down,1"; source, "sw_base";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "sw_base"; }
+
+program { name, "switch_mode_unclicked"; signal, "mouse,down"; source, "sw_base";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "sw_base"; }
+
+program { name, "switch_mode_2"; signal, "mouse,down,1"; source, "sw_base";
+ action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria"; }
+
+program { name, "_titlebar_click"; signal, "mouse,clicked,1"; source, "small_base";
+ action, SIGNAL_EMIT "RAISE", "small_base"; }
+
+//
+program { name, "_play_hilited"; signal, "mouse,in"; source, "_play_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"_play_button";
+}
+program { name, "_play_unhilited"; signal, "mouse,out"; source, "_play_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"_play_button";
+}
+program { name, "_play_click"; signal, "mouse,down,1"; source, "_play_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"_play_button";
+}
+program { name, "_play_unclick"; signal, "mouse,down"; source, "_play_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"_play_button";
+}
+program { name, "_play_click"; signal, "mouse,down,1"; source, "_play_button";
+ action, SIGNAL_EMIT "PLAY" "play_button";
+}
+
+//
+program { name, "_prev_button_hilited"; signal, "mouse,in"; source, "_prev_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"_prev_button";
+}
+program { name, "_prev_button_unhilited"; signal, "mouse,out"; source, "_prev_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"_prev_button";
+}
+program { name, "_prev_clicked"; signal, "mouse,down,1"; source, "_prev_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"_prev_button";
+}
+program { name, "_prev_unclicked"; signal, "mouse,down"; source, "_prev_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"_prev_button";
+}
+program { name, "_previous_click"; signal, "mouse,down,1"; source, "_prev_button";
+ action, SIGNAL_EMIT "PLAY_PREVIOUS" "previous_button";
+}
+
+//
+program { name, "_next_hilited"; signal, "mouse,in"; source, "_next_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"_next_button";
+}
+program { name, "_next_unhilited"; signal, "mouse,out"; source, "_next_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"_next_button";
+}
+program { name, "_next_click"; signal, "mouse,down,1"; source, "_next_button";
+action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, "_next_button";
+}
+program { name, "_next_unclick"; signal, "mouse,down"; source, "_next_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"_next_button";
+}
+program { name, "_next_click"; signal, "mouse,down,1"; source, "_next_button";
+ action, SIGNAL_EMIT "PLAY_NEXT" "next_button";
+}
+
+//
+program { name, "_pause_hilited"; signal, "mouse,in"; source, "_pause_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"_pause_button";
+}
+program { name, "_pause_unhilited"; signal, "mouse,out"; source, "_pause_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"_pause_button";
+}
+program { name, "_pause_click"; signal, "mouse,down,1"; source, "_pause_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"_pause_button";
+}
+program { name, "_pause_unclick"; signal, "mouse,down"; source, "_pause_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"_pause_button";
+}
+program { name, "_pause_click"; signal, "mouse,down,1"; source, "_pause_button";
+ action, SIGNAL_EMIT "PAUSE" "pause_button";
+}
+
+//
+program { name, "_stop_hilited"; signal, "mouse,in"; source, "_stop_button";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target,
"_stop_button";
+}
+program { name, "_stop_unhilited"; signal, "mouse,out"; source, "_stop_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target,
"_stop_button";
+}
+program { name, "_stop_click"; signal, "mouse,down,1"; source, "_stop_button";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target,
"_stop_button";
+}
+program { name, "_stop_unclick"; signal, "mouse,down"; source, "_stop_button";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target,
"_stop_button";
+}
+program { name, "_stop_click"; signal, "mouse,down,1"; source, "_stop_button";
+ action, SIGNAL_EMIT "STOP" "stop_button"; after, "mode_animation_stop";
+}
+
+//
+program { name, "mpb_started"; signal, "PLAYBACK_STATE_PLAYING"; source, "*";
+ action, STATE_SET "default" 0.0; transition, DECELERATE 5.0; target, "count";
+ after, "mode_animation"; }
+
+program { name, "mpb_paused"; signal, "PLAYBACK_STATE_PAUSED"; source, "*";
+ action, STATE_SET "default" 1.0; transition, DECELERATE 0.5; target, "count"; }
+
+program { name, "mpb_stopped"; signal, "PLAYBACK_STATE_STOPPED"; source, "*";
+ action, STATE_SET "default" 1.0; transition, DECELERATE 0.5; target, "count"; }
+
+program { name, "mode_animation"; signal, "mouse,click,1"; source, "play_button";
+ action, STATE_SET "default" 0.0; transition, DECELERATE, 5.0; target, "count";
+ after, "mode_animation"; }
+
+//
+program { name, "mode_animation_stop"; signal, "mouse,clicked,2"; source,
"stop_button";
+ action, ACTION_STOP; target, "mode_animation";
+}
+
+//
+program { name, "_quit_hilited"; signal, "mouse,in"; source, "_quit";
+ action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_quit";
+}
+program { name, "_quit_unhilited"; signal, "mouse,out"; source, "_quit";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_quit";
+}
+program { name, "_quit_clicked"; signal, "mouse,down,1"; source, "_quit";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "_quit";
+}
+program { name, "_quit_unclicked"; signal, "mouse,down"; source, "_quit";
+ action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "_quit";
+}
+program { name, "_quit_exit"; signal, "mouse,down,1"; source, "_quit";
+ action, SIGNAL_EMIT "QUIT" "quit";
+}
- program {
- name, "switch_mode_hilited";
- signal, "mouse,in";
- source, "sw_base";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "sw_base";
- }
-
- program {
- name, "switch_mode_un_unhilited";
- signal, "mouse,out";
- source, "sw_base";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "sw_base";
- }
-
- program {
- name, "switch_mode_clicked";
- signal, "mouse,down,1";
- source, "sw_base";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "sw_base";
- }
-
- program {
- name, "switch_mode_unclicked";
- signal, "mouse,down";
- source, "sw_base";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "sw_base";
- }
-
- program {
- name, "switch_mode_2";
- signal, "mouse,down,1";
- source, "sw_base";
- action, SIGNAL_EMIT "SWITCH_GROUP",
"euphoria";
- }
-
-
- program {
- name, "_titlebar_click";
- signal, "mouse,clicked,1";
- source, "small_base";
- action, SIGNAL_EMIT "RAISE",
"small_base";
- }
-
-/* play_button */
-
- program {
- name, "_play_hilited";
- signal, "mouse,in";
- source, "_play_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "_play_button";
- }
-
- program {
- name, "_play_unhilited";
- signal, "mouse,out";
- source, "_play_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "_play_button";
- }
-
- program {
- name, "_play_click";
- signal, "mouse,down,1";
- source, "_play_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "_play_button";
- }
-
- program {
- name, "_play_unclick";
- signal, "mouse,down";
- source, "_play_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "_play_button";
- }
-
- program {
- name, "_play_click";
- signal, "mouse,down,1";
- source, "_play_button";
- action, SIGNAL_EMIT "PLAY"
"play_button";
- }
-
-/* previous_button */
-
- program {
- name, "_prev_button_hilited";
- signal, "mouse,in";
- source, "_prev_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "_prev_button";
- }
-
- program {
- name, "_prev_button_unhilited";
- signal, "mouse,out";
- source, "_prev_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "_prev_button";
- }
-
- program {
- name, "_prev_clicked";
- signal, "mouse,down,1";
- source, "_prev_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "_prev_button";
- }
-
- program {
- name, "_prev_unclicked";
- signal, "mouse,down";
- source, "_prev_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "_prev_button";
- }
-
- program {
- name, "_previous_click";
- signal, "mouse,down,1";
- source, "_prev_button";
- action, SIGNAL_EMIT "PLAY_PREVIOUS"
"previous_button";
- }
-
- /* next_button */
-
- program {
- name, "_next_hilited";
- signal, "mouse,in";
- source, "_next_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "_next_button";
- }
-
- program {
- name, "_next_unhilited";
- signal, "mouse,out";
- source, "_next_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "_next_button";
- }
-
- program {
- name, "_next_click";
- signal, "mouse,down,1";
- source, "_next_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "_next_button";
- }
-
- program {
- name, "_next_unclick";
- signal, "mouse,down";
- source, "_next_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "_next_button";
- }
-
- program {
- name, "_next_click";
- signal, "mouse,down,1";
- source, "_next_button";
- action, SIGNAL_EMIT "PLAY_NEXT"
"next_button";
- }
-
- /* pause_button */
-
- program {
- name, "_pause_hilited";
- signal, "mouse,in";
- source, "_pause_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "_pause_button";
- }
-
- program {
- name, "_pause_unhilited";
- signal, "mouse,out";
- source, "_pause_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "_pause_button";
- }
-
- program {
- name, "_pause_click";
- signal, "mouse,down,1";
- source, "_pause_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "_pause_button";
- }
-
- program {
- name, "_pause_unclick";
- signal, "mouse,down";
- source, "_pause_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "_pause_button";
- }
-
- program {
- name, "_pause_click";
- signal, "mouse,down,1";
- source, "_pause_button";
- action, SIGNAL_EMIT "PAUSE"
"pause_button";
- }
-
-/* stop_button */
-
- program {
- name, "_stop_hilited";
- signal, "mouse,in";
- source, "_stop_button";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "_stop_button";
- }
-
- program {
- name, "_stop_unhilited";
- signal, "mouse,out";
- source, "_stop_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 1.0;
- target, "_stop_button";
- }
-
- program {
- name, "_stop_click";
- signal, "mouse,down,1";
- source, "_stop_button";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 0.1;
- target, "_stop_button";
- }
-
- program {
- name, "_stop_unclick";
- signal, "mouse,down";
- source, "_stop_button";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "_stop_button";
- }
-
- program {
- name, "_stop_click";
- signal, "mouse,down,1";
- source, "_stop_button";
- action, SIGNAL_EMIT "STOP"
"stop_button";
- after, "mode_animation_stop";
- }
-
- program {
- name, "mpb_started";
- signal, "PLAYBACK_STATE_PLAYING";
- source, "*";
- action, STATE_SET "default" 0.0;
- transition, DECELERATE 5.0;
- target, "count";
- after, "mode_animation";
- }
-
- program {
- name, "mpb_paused";
- signal, "PLAYBACK_STATE_PAUSED";
- source, "*";
- action, STATE_SET "default" 1.0;
- transition, DECELERATE 0.5;
- target, "count";
- }
-
- program {
- name, "mpb_stopped";
- signal, "PLAYBACK_STATE_STOPPED";
- source, "*";
- action, STATE_SET "default" 1.0;
- transition, DECELERATE 0.5;
- target, "count";
- }
-
- program {
- name, "mode_animation";
- signal, "mouse,click,1";
- source, "play_button";
- action, STATE_SET "default" 0.0;
- transition, DECELERATE, 5.0;
- target, "count";
- after, "mode_animation";
- }
-
- program {
- name, "mode_animation_stop";
- signal, "mouse,clicked,2";
- source, "stop_button";
- action, ACTION_STOP;
- target, "mode_animation";
- }
-
-
- /* Quit */
-
- program {
- name, "_quit_hilited";
- signal, "mouse,in";
- source, "_quit";
- action, STATE_SET "hilited" 0.0;
- transition, LINEAR, 0.1;
- target, "_quit";
- }
-
- program {
- name, "_quit_unhilited";
- signal, "mouse,out";
- source, "_quit";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.1;
- target, "_quit";
- }
-
- program {
- name, "_quit_clicked";
- signal, "mouse,down,1";
- source, "_quit";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "_quit";
- }
-
- program {
- name, "_quit_unclicked";
- signal, "mouse,down";
- source, "_quit";
- action, STATE_SET "clicked" 0.0;
- transition, LINEAR, 1.0;
- target, "_quit";
- }
-
- program {
- name, "_quit_exit";
- signal, "mouse,down,1";
- source, "_quit";
- action, SIGNAL_EMIT "QUIT" "quit";
- }
+}
===================================================================
RCS file:
/cvsroot/enlightenment/e17/apps/euphoria/data/themes/iio/programs/playlist.edc,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -3 -r1.2 -r1.3
--- playlist.edc 27 Feb 2004 22:09:08 -0000 1.2
+++ playlist.edc 28 Feb 2004 05:26:25 -0000 1.3
@@ -1,46 +1,21 @@
-program {
- name, "selected_mouse";
- signal, "mouse,clicked,1";
- source, "*";
- action, SIGNAL_EMIT "PLAYLIST_ITEM_SELECTED" "";
- }
-
- program {
- name, "selected";
- signal, "PLAYLIST_ITEM_SELECTED";
- source, "";
- action, STATE_SET "selected" 0.0;
- transition, LINEAR, 0.2;
- target, "background";
- }
-
- program {
- name, "unselected";
- signal, "PLAYLIST_ITEM_UNSELECTED";
- source, "";
- action, STATE_SET "default" 0.0;
- transition, LINEAR, 0.2;
- target, "background";
- }
-
- program {
- name, "dbl_clicked";
- signal, "mouse,down,1,double";
- source, "*";
- action, SIGNAL_EMIT "PLAYLIST_ITEM_PLAY" "";
- //after, "layer_animated"; its in another group; dont
know how to get it to work
- }
-
- program {
- name, "scroll_up";
- signal, "mouse,wheel,0,-1";
- source, "*";
- action, SIGNAL_EMIT "PLAYLIST_SCROLL_UP" "";
- }
-
- program {
- name, "scroll_down";
- signal, "mouse,wheel,0,1";
- source, "*";
- action, SIGNAL_EMIT "PLAYLIST_SCROLL_DOWN" "";
- }
+
+program { name, "selected_mouse"; signal, "mouse,clicked,1"; source, "*";
+ action, SIGNAL_EMIT "PLAYLIST_ITEM_SELECTED" ""; }
+
+program { name, "selected"; signal, "PLAYLIST_ITEM_SELECTED"; source, "";
+ action, STATE_SET "selected" 0.0; transition, LINEAR, 0.2; target,
"background"; }
+
+program { name, "unselected"; signal, "PLAYLIST_ITEM_UNSELECTED"; source, "";
+ action, STATE_SET "default" 0.0; transition, LINEAR, 0.2; target,
"background"; }
+
+program { name, "dbl_clicked"; signal, "mouse,down,1,double"; source, "*";
+ action, SIGNAL_EMIT "PLAYLIST_ITEM_PLAY" ""; }
+
+program { name, "scroll_up"; signal, "mouse,wheel,0,-1"; source, "*";
+ action, SIGNAL_EMIT "PLAYLIST_SCROLL_UP" ""; }
+
+program { name, "scroll_down"; signal, "mouse,wheel,0,1"; source, "*";
+ action, SIGNAL_EMIT "PLAYLIST_SCROLL_DOWN" ""; }
+
+}
+
-------------------------------------------------------
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