On Tue, 30 Dec 2003 03:27:34 -0800 Neil Russell <[EMAIL PROTECTED]> babbled:

> 
> Is there any work going on with anti-aliased polygons
> in the software renderer?

no there isn't... but it'd be REALLY nice! :) if you want to contribute.. please
first... lets talk on how your'e implimented it (lets not have aa polygon code
thaqts now 18 times slower... :)) and then go from there?. definitely
interested. aa lines is on my list too at some stage. i'd want tomake it
separate routines too - also "thick" lines as well (greater than 0 pixels) and
then exporting the aa options for these primites to canvas calls.

> If not, I have some code.  Are you guys interested?
> 
> 
> Neil.
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
熊耳 - 車君                         [EMAIL PROTECTED]
Tokyo, Japan (東京 日本)


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