Selon Brian Mattern <[EMAIL PROTECTED]>:

> Create a window with an evas (using ecore evas)
> Then add an image object.
> evas_object_image_size_set() the image to the pixel size you want. then 
> use evas_object_image_data_get() to get an array of (empty) pixel data.
> i'm pretty sure it uses ARGB32 data 
I hope so... ;-)
> (someone correct me if this is 
> wrong).
> after updating the data, use evas_object_image_data_update_add() to 
> tell evas which part was updated.
> 
> evas should take care of the rest for you.
This seems to be the easiest solution for me... Thanks for your advice. I'll
check it soon.
> --
> brian
> 
> On Apr 7, 2004, at 8:56 AM, ORRY Lionel wrote:
> 
> >
> >
> > Hi everybody ; first, i wanted to say great work !!! Keep going on...
> >
> >    I'd like to use Evas_Pixels_Import_Source for a little app for
> > scientific visualization, kinda simple RGB (alpha not necessary) pixmap
> > from a WIDTH x HEIGHT x 3 array... I wondered if uncommenting the 
> > ARGB32
> > section in evas_image.c would work or if i should use
> > EVAS_PIXEL_FORMAT_NONE  and creating my own type... How to do it ?
> >
> >   Thanks a lot !
> >
> >  BTW don't be cruel, i'm a beginner with this. ;-)
> >
> >
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