Log Message:
added ecore_evas_gl_x11_window_get()

Is this not redundant? It doesn't do anything different from software_x11_window_get() as far as I can see. Feels like unneeded bloat.

Yes, but the function name clearly indicates that its specific to the engine that's used so it makes sense to have an extra function for the GLX11 engine.

Which reminds me of something - why is it the app's job to decide which display engine to use? I would have thought it better to have a generic window_get() function for the apps to call, and based on the user config, it either returns a software_x11 or a gl_x11 window (or framebuffer, etc). That way the engine can be set globally or in the per-app config.db, but the user always has the choice of whether to use software or hardware rendering based on their hardware at the time, rather than it being hard coded.


-- Shish


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