A wonderful idea :)
but... I've been reading that libxml2 has a htmlreader with it... (as long
as it's compiled)... I was thinking about using that... (or trying it at
least)

I've been working a little on the interface just to get the basic features
mapped from edje into the program and wow does it suck (no art bone at
all).
It will however allow me to get the signals from user to browser tho :).

(Gurggling) We shall soon see how far over my head I am... ;)

> On Mon, 14 Feb 2005 11:08:12 -0500 (EST) "Nigel Benns"
> <[EMAIL PROTECTED]>
> babbled:
>
>> Awsome... that is pretty much what I was looking for...
>>
>> I'll be able to get the interface for this program working soon then.
>> I'm going to try to put my hand at creating an E web browser (not with
>> embedding mozilla or any thing halfassed like that) I want to try and
>> convert the tags to evas objects.
>
> damn you're ambitious! - NB - you may find it easier and just as "nice" to
> PORT
> gecko (mozillas engine) to evas - let it deal with all the nasty details
> of html
> parsing, css, etc. etc. etc. - and then just have it create and manage
> evas
> objects :)
>
>> Could take a lot of time, and it will help me get to know the EFL a lot
>> better.
>>
>> Anyone wants to help that would be cool. just send me an email.
>>
>> > Yeah, you get the basic idea. There are some details with theming in
>> > there, but overall you have it right.
>> >
>> > Coordinates are all window based, not widget. If you want to clip to
>> > the inside of the widget you can use EWL_WIDGET(widget)->fx_clip_box
>> > as your clip rectangle.
>> >
>> > On Fri, 11 Feb 2005 11:13:13 -0500 (EST), Nigel Benns
>> > <[EMAIL PROTECTED]> wrote:
>> >> Ok if I "get" ewl_simple_test.c correctly...
>> >>
>> >> You create a widget called logo, add a logo to it via edje, add the
>> >> realize event so that when you update the text in label it will
>> change
>> >> the
>> >> logo as well.
>> >>
>> >> If I create my own widget and pass it the evas to draw on, the
>> >> coordinates
>> >>  of the evas would start from the window's inner border, not my
>> widgets,
>> >> am I correct?
>> >>
>> >> > After the realize callback has occurred for the window, you can do
>> >> > EWL_EMBED(window)->evas to access the evas. If you plan to use this
>> to
>> >> > setup a canvas, I would recommend creating your own Ewl_Widget and
>> >> > setting it's preferred size. Then you can just hook into it's own
>> >> > realize callback and can allocate space with EWL for your drawing.
>> >> > ewl_simple_test.c has an example of how to do this with the logo
>> >> > widget.
>> >> >
>> >> >
>> >> > On Fri, 11 Feb 2005 09:08:12 -0500 (EST), Nigel Benns
>> >> > <[EMAIL PROTECTED]> wrote:
>> >> >> Is there any way to access the evas that an ewl_window or any
>> other
>> >> >> widget
>> >> >> uses to draw?
>> >> >>
>> >> >> I know that I could create an evas and ewl_embed all of the
>> widgets
>> >> on
>> >> >> it,
>> >> >> but that doesn't seem very consistent for gui programming (mabey
>> I'm
>> >> >> just
>> >> >> used to the old ways :)
>> >> >>
>> >> >> I'm basically looking for an equivilent to Gnome_Canvas.
>> >> >>
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>> >> >
>> >>
>> >>
>> >
>>
>>
>>
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>
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
> 裸好多                              [EMAIL PROTECTED]
> Tokyo, Japan (東京 日本)
>



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