On Mon, 21 Nov 2005 21:45:47 -0500 Chris Michael <[EMAIL PROTECTED]> babbled:
> Hi All, > > I've enclosed some code that I've been messing with to create a > tooltip widget and smart object that may be used for tooltips. It DOES need > some work as the tips don't currently display, but I think with a little more > coding from a more experienced E dev this could be useful. ok. i've taken a look. this is a good start, but we are missing a fe things i think it needs to be more autonimous... instead of havng to move/resize it... you can set its pop up policy.you can pass in another evas object it should be the tooltip for - so the tooltip now decides where to chow itself above/below/overlayed over this object. it should possibly ALSO allow a policy of "follow the mouse" so it simply pops up near the mouse. it ALSO should try and NOT pop up outside the canvas viewport so avoid exitign the viewport of the canvas if possible. (so it can never be chopped off or off screen). also just giving it a rectangle int he canvas to pop up over is useful - this can be used internally by the pop up over object system (it needs to now track that object's position/size by adding move/resize callbacks to the obj. if the src obj is deleted the tooltip should hide too). this would imho almsot complete it in terms of working in-canvas :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
