On Tue, 17 Jan 2006 05:35:38 +0000 (GMT) chinlu chinawa
<[EMAIL PROTECTED]> babbled:

> Hi,
> 
> I've been trying to render smooth-edges images, as
> shown in here:
> 
> http://www.geocities.com/ucho_trabajo/xcomp/xcomposite.png
> 
> The one on the left is mine's, and the one on the
> right the original drawing from sodipodi, exported as
> png with transparency.
> 
> I know this is not an Imlib problem but mine's. 
> 
> I'm just wondering whether anyone has done something
> similar and could describe me at least the basic
> stepts to follow?. 

you won't be able to use imlib2 for this as imlib2 doesnt understand 32bit ARGB
visuals - as its code was written long before they ever existed. so if you
render a pixmap and a mask imlib2 will always reduce alpha to a 1 bit mask when
rendering to a pixmap. you can extract the ARGB data and copy to a pixmap
yourself if you want - imlib2 still keeps the alpha data in he client-side
images, but that's it.

> I've been around library and protocol specs for
> xrender and xcomposite, but it seems to be too many
> docs at too high level for me, and whether I see some
> examples in source-code form, either don't use a mask
> on XRenderComposite, or the code is as optimized as I
> cannot follow it.
> 
> Against Imlib, I've tried different image formats, and
> against the xrender/xcomposite protocol, another good
> bunch of different ways to get around this, But I
> haven't even been close I think, never get to finally
> *composite* the image with it's alpha and always
> appears with sharp edges, whether I try different
> polygons' rendering resolutions, etc. 
> 
> If anyone wants to have a look at the last modified
> version of the app., it can be found here:
> 
> http://www.geocities.com/ucho_trabajo/xcomp/test.txt
> 
> And obiously, any comments are more than welcome.
> 
> Kind Regards,
> 
> 
> 
>               
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)


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