On 2/23/06, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Thu, 23 Feb 2006 01:49:00 +0800 "Rogelio Serrano" > <[EMAIL PROTECTED]> babbled: > > > How is the evas scene graph organized? From reading evas_render.c it > > looks like a list. > > a list of layers. layers have lists of objects. objects can have lists of > sub-objects (if they are smart objects) (so effectively a segmented tree). > nothing fancy. > > > Where is the scene graph documented? > > evas/src/lib/canvas/*.c :) (ie - code) [snipped...] > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] > 裸好多 > Tokyo, Japan (東京 日本) >
Cool! I just read through the canvas source code and now im writing unit tests. Not that its needed. -- www.smsglobal.net SMS Global Ltd Short Message Service For Seafarers ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel