On Fri, 10 Mar 2006, David Sharp wrote:

> On 3/10/06, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote:
> > On Fri, 10 Mar 2006 18:58:33 +0100 (CET) Vincent Torri
> > <[EMAIL PROTECTED]> babbled:
> > > hey,
> > >
> > > in evas_engine.c, I can see (line 151 and after)
> > >
> > >
> > >    if (!re->mask)
> > >      re->output = _xr_render_surface_adopt(re->xinf, re->win, e->output.w,
> > > e->output.h, re->destination_alpha);
> > >    else
> > >      re->output = _xr_render_surface_adopt(re->xinf, re->win, e->output.w,
> > > e->output.h, 0);
> > >
> > >    if (re->mask)
> > >      re->mask_output = _xr_render_surface_format_adopt(re->xinf, re->mask,
> > >                                                      e->output.w,
> > > e->output.h,
> > >                                                      re->xinf->fmt1, 1);
> > >    else
> > >      re->mask_output = NULL;
> > >
> > > that is 2 if/else on re->mask. What is the point of doing them ?
> >
> > if re->mask is 0 (no destination mask target is given) BUT 
> > re->destination_alpha is 1 then we still want the destination buffer to 
> > have an alpha channel - this allows evas to render to argb windows and 
> > literally produce alpha channels xcomposite can use with compositing.
> >
>
> I think Vincent's point was that the two if/else clauses could be
> easily combined:

exactly. sorry, i was not very precise about what i wanted to say.

Vincent

>
>   if (!re->mask) {
>     re->output = _xr_render_surface_adopt(re->xinf, re->win,
> e->output.w, e->output.h, re->destination_alpha);
>     re->mask_output = NULL;
>   } else {
>     re->output = _xr_render_surface_adopt(re->xinf, re->win,
> e->output.w, e->output.h, 0);
>     re->mask_output = _xr_render_surface_format_adopt(re->xinf, re->mask,
>                                                       e->output.w, 
> e->output.h,
>


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