On Jul 5, 2006, at 7:49 PM, [EMAIL PROTECTED] wrote:
<snip>

>
>       This would allow evas to remain purely within the realm
> of non-premul color space and have more-or-less the same results
> with the xrender engine as with the software engine.
>
>       The benefits of this would of course be that there would
> be no "pain" on any of the current apps/libs using evas.
>       The detriments are a klunky, slower, more limited rendering
> model.
<snip>

I can understand the distaste for a klunky model, but has there been  
any profiling done to show just how much of a speed loss we're  
talking about with this implementation?  From my perspective as  
purely an Evas user, I would FAR prefer to have no API changes and an  
insignificant performance hit than a huge API change, and an  
insignificant performance gain.

-Blake

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