On Wed, 10 Apr 2019 17:30:12 +0800 (CST) Jing <[email protected]> said:
> Hi all,
> Below are the signals used in animations.edc in efl-1.21.1\src\examples\edje.
>
>
> program {
> signal: "load";
> source: "";
> in: 2.0 0.0;
> after: "animation,state1";
> }
> program {
> name: "animation,state1";
> signal: "animation,start";
> source: "";
> in: 1.0 0.0;
> action: STATE_SET "invert" 1.0;
> target: "part_one";
> target: "part_two";
> target: "part_three";
> transition: LINEAR 0.6;
> after: "animation,state2";
> }
> program {
> name: "animation,state2";
> signal: "animation,start";
> source: "";
> in: 1.0 0.0;
> action: STATE_SET "default" 0.0;
> target: "part_one";
> target: "part_two";
> target: "part_three";
> transition: LINEAR 0.6;
> after: "animation,state1";
> }
>
>
> I find nothing about signal "load"/"animation,start" in
> https://www.enlightenment.org/develop/legacy/program_guide/edje/program.
there is no animation,start signal from edje. that example actually is wrong -
it doesn't USE the signal/source to be triggered.
the "load" signal is emitted on ... load of an edje object. not when shown.
just when loaded (when u file_set() on the object). this is a "start the world"
signal that this example uses to begin animations. the first program just
pauses for 2 sec (it does its "noop" action IN 2.0 sec with 0.0 secs of
random offset), then runs the next program and after that one is done it runs
the next one which after that runs the 2nd one thus creating a loop.
so the only one you need to know is "load" "" there. :)
> I need a detailed description of Edje Program signals, otherwise i don't know
> which signals that EDJE supports.
>
>
> Please help, thanks.
>
>
>
>
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