did nobody ever teach you the "vector is better than raster" lesson?
etc

Also - a gradient at, say 31degrees is not possible using an image 
unless you make an image for the whole screen and dump it - not exactly 
a cross-system approach as we all have different desktop resolutions.
Surely you can also see that "X degrees, colour 1 Y, colour 2 Z" is 
slightly more compact than a full screen image ;)

A


Chady Kassouf wrote:
>
> On 7/31/06, *The Rasterman Carsten Haitzler* <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>
>
>     for tweening transitions. this is tough. if start and end
>     gradients dont have
>     the same control points (number, position) what do you do? do you
>     try and merge
>     control points? or do you do a merged overlay of all control
>     points so the
>     intermediat grad is a superset of all control points (exact
>     duplicates removed)
>     and then just linear interp the colors of these control points
>     (and calculate
>     their rgba from their appropriate positions in the start and end
>     grdients). i
>     would say that is what you want... :)
>
>
>
>  Well, I'm not really familiar with graphics programming concepts, but 
> I do wonder what is it about gradients that makes them so important to 
> calculate (as opposed to just using an image)
>
> Yes, I know that calculated gradients will scale better than an image 
> ever will, but I don't see a really compelling reason to use gradients 
> instead of images from a user perspective.
>
> It's far easier to just open a graphics editor, select the gradient 
> tool and create an image, as opposed to worrying about control points 
> and directions and whatnot.
>
> Can someone please explain to me what is so good about having evas 
> create the gradients?
>
>
> -- 
> Chady 'Leviathan' Kassouf
> http://chady.net/
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