On 8/4/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > >
> > >        Just to mildly change the subject here:  Did you ever
> > > get that evas 'canvas' object, or subcanvas whatever, worked out?
> >
> > no, not at all. i just emulate it using a smart object. don't know
> > if its useull beside my use case.
>
>         Oh well.. :(  Maybe it can be done a bit later.
>
> > btw, i have a version of evas totally reorganized (headers, dirs,
> > support to build engines outside evas) and some additions to
> > support an object engine (usefull for things like evoak) as i
> > noticed on a previous mail, evas will change in a while, does my
> > changes will be usefull? if so i can contribute them.
> >
>         Engine funcs will change, and other internal aspects as well..
> Also, the api's semantics will move to premul data/colors.
>
>         Support for building engines outside evas?.. as in engine
> modules outside the evas cvs tree?.. ie. you have something like
> support for paths-to-engines? I guess that could be useful for
> independently developing engines for use with evas.

Indeed, is usefull to develop engines without being part of evas main tree.

>
>         What do you mean by an "object engine"?
>

Its the abstraction needed to make evoak work, its a special type of
engine. For example all the evas_object_* are redirected to the engine
function so evoak (the engine) can send the request to the server.

>    jose.
>
>
>
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