xartigas pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=f324e9fc1155489444e775461fa8db7ebc300c42
commit f324e9fc1155489444e775461fa8db7ebc300c42 Author: Marcel Hollerbach <m...@marcel-hollerbach.de> Date: Mon Sep 30 17:03:01 2019 +0200 efl_canvas_animation_player: improve docs Reviewers: segfaultxavi Reviewed By: segfaultxavi Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10250 --- src/lib/evas/canvas/efl_canvas_animation_player.eo | 26 +++++++++++++--------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/src/lib/evas/canvas/efl_canvas_animation_player.eo b/src/lib/evas/canvas/efl_canvas_animation_player.eo index 361dfcbad5..9a391cb874 100644 --- a/src/lib/evas/canvas/efl_canvas_animation_player.eo +++ b/src/lib/evas/canvas/efl_canvas_animation_player.eo @@ -1,13 +1,19 @@ class @beta Efl.Canvas.Animation_Player extends Efl.Object implements Efl.Player, Efl.Playable { - [[Efl animation object class]] + [[Player object for playing canvas animations. + + This player object can be used to play animations on a @.target canvas object. + The type of animation depends on the @.animation object. + ]] c_prefix: efl_animation_player; methods { @property animation { - set {} - get {} + [[The animation to play. + + This animation object will be used to change the visual state of the @.target object. + ]] values { - animation: Efl.Canvas.Animation; + animation: Efl.Canvas.Animation; [[An already-configured animation object.]] } } @property auto_del { @@ -22,13 +28,13 @@ class @beta Efl.Canvas.Animation_Player extends Efl.Object implements Efl.Player } } @property target { - [[Target object property]] - set { - } - get { - } + [[The canvas object to apply the effects of the @.animation object on. + + The @.animation object can change several properties of the $target. + You should ensure that nothing else is trying to change them too. + ]] values { - target: Efl.Canvas.Object; [[Target object which is applied animation.]] + target: Efl.Canvas.Object; [[Canvas object to animate.]] } } } --