xartigas pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=cb396554c6da2a9b72490c05008284fdc5b12994

commit cb396554c6da2a9b72490c05008284fdc5b12994
Author: Xavi Artigas <[email protected]>
Date:   Mon Oct 28 18:46:13 2019 +0100

    docs: Formatting and polishing Efl.Ui.Factory docs
---
 src/lib/efl/interfaces/efl_ui_factory.eo | 21 ++++++++++++++-------
 1 file changed, 14 insertions(+), 7 deletions(-)

diff --git a/src/lib/efl/interfaces/efl_ui_factory.eo 
b/src/lib/efl/interfaces/efl_ui_factory.eo
index cdc699d951..f9dd26f7d4 100644
--- a/src/lib/efl/interfaces/efl_ui_factory.eo
+++ b/src/lib/efl/interfaces/efl_ui_factory.eo
@@ -24,7 +24,7 @@ interface Efl.Ui.Factory extends Efl.Ui.Property_Bind, 
Efl.Ui.Factory_Bind
            you should rely on @Efl.Ui.View_Factory.create_with_event.]]
          params {
             models: iterator<Efl.Model> @move; [[Efl iterator providing the 
model to be associated to the new item.
-                                           It should remain valid until the 
end of the function call.]]
+                                                 It should remain valid until 
the end of the function call.]]
          }
          return: future<Efl.Gfx.Entity> @move @no_unused; [[Created UI 
object.]]
       }
@@ -36,11 +36,18 @@ interface Efl.Ui.Factory extends Efl.Ui.Property_Bind, 
Efl.Ui.Factory_Bind
       }
    }
    events {
-      item,constructing: Efl.Gfx.Entity; [[Event triggered when an item is 
under construction (between the @Efl.Object.constructor and 
@Efl.Object.finalize call on the item).
-                                         Note:  If the @Efl.Ui.Factory does 
keep a cache of objects, this won't be called when objects are pulled out of 
the cache.]]
-      item,building: Efl.Gfx.Entity; [[Event triggered when an item has 
processed @Efl.Object.finalize, but before all the factory are done building it.
-                                     Note: if the @Efl.Ui.Factory does keep a 
cache of object, this will be called when object are pulled out of the cache.]]
-      item,created: Efl.Gfx.Entity; [[Event triggered when an item has been 
successfully created by the factory and is about to be used by an 
@Efl.Ui.View.]]
-      item,releasing: Efl.Gfx.Entity; [[Event triggered when an item is being 
released by the @Efl.Ui.Factory. It must be assumed that after this call, the 
object can be recycle to another @Efl.Ui.View and there can be more than one 
call for the same item.]]
+      item,constructing: Efl.Gfx.Entity; [[Event emitted when an item is under 
construction (between the
+                                           @Efl.Object.constructor and 
@Efl.Object.finalize call on the item).
+                                           Note: If the @Efl.Ui.Factory keeps 
a cache of objects, this won't be
+                                           called when objects are pulled from 
the cache.]]
+      item,building: Efl.Gfx.Entity; [[Event emitted when an item has 
processed @Efl.Object.finalize, but before all
+                                       the factory are done building it.
+                                       Note: If the @Efl.Ui.Factory keeps a 
cache of objects, this will be called when
+                                       objects are pulled from the cache.]]
+      item,created: Efl.Gfx.Entity; [[Event emitted when an item has been 
successfully created by the factory and is
+                                      about to be used by an @Efl.Ui.View.]]
+      item,releasing: Efl.Gfx.Entity; [[Event emitted when an item is being 
released by the @Efl.Ui.Factory.
+                                        It must be assumed that after this 
call, the object can be recycles to another
+                                        @Efl.Ui.View and there can be more 
than one call for the same item.]]
    }
 }

-- 


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