bu5hm4n pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=aef56b169e2588ee450e13b5f163c19bd65a330f

commit aef56b169e2588ee450e13b5f163c19bd65a330f
Author: Marcel Hollerbach <[email protected]>
Date:   Thu Nov 14 12:54:31 2019 +0100

    remove efl_canvas_animation_player
    
    this now all migrated to Efl.Canvas.Object.Animation
    
    Reviewed-by: Cedric BAIL <[email protected]>
    Differential Revision: https://phab.enlightenment.org/D10667
---
 src/lib/evas/Efl_Canvas.h                          |   1 -
 src/lib/evas/Evas_Eo.h                             |   1 -
 src/lib/evas/canvas/efl_canvas_animation.eo        |   5 +-
 src/lib/evas/canvas/efl_canvas_animation_player.c  | 444 ---------------------
 src/lib/evas/canvas/efl_canvas_animation_player.eo |  62 ---
 .../canvas/efl_canvas_animation_player_private.h   |  53 ---
 src/lib/evas/canvas/meson.build                    |   2 -
 7 files changed, 2 insertions(+), 566 deletions(-)

diff --git a/src/lib/evas/Efl_Canvas.h b/src/lib/evas/Efl_Canvas.h
index 82659a38e7..cf0db0c2f4 100644
--- a/src/lib/evas/Efl_Canvas.h
+++ b/src/lib/evas/Efl_Canvas.h
@@ -69,7 +69,6 @@ extern "C" {
 #include <canvas/efl_canvas_animation_group.eo.h>
 #include <canvas/efl_canvas_animation_group_parallel.eo.h>
 #include <canvas/efl_canvas_animation_group_sequential.eo.h>
-#include <canvas/efl_canvas_animation_player.eo.h>
 #include <canvas/efl_canvas_animation_rotate.eo.h>
 #include <canvas/efl_canvas_animation_scale.eo.h>
 #include <canvas/efl_canvas_animation_translate.eo.h>
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index 13ecde563a..5f8d0b45bc 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -232,7 +232,6 @@ struct _Efl_Canvas_Object_Animation_Event
 #include "canvas/efl_canvas_animation_group.eo.h"
 #include "canvas/efl_canvas_animation_group_parallel.eo.h"
 #include "canvas/efl_canvas_animation_group_sequential.eo.h"
-#include "canvas/efl_canvas_animation_player.eo.h"
 #include "canvas/efl_canvas_event_grabber.eo.h"
 
  /**
diff --git a/src/lib/evas/canvas/efl_canvas_animation.eo 
b/src/lib/evas/canvas/efl_canvas_animation.eo
index f8c371c0c9..3640cd2234 100644
--- a/src/lib/evas/canvas/efl_canvas_animation.eo
+++ b/src/lib/evas/canvas/efl_canvas_animation.eo
@@ -1,5 +1,4 @@
 import efl_canvas_animation_types;
-parse efl_canvas_animation_player;
 
 class @beta Efl.Canvas.Animation extends Efl.Object implements Efl.Playable
 {
@@ -16,7 +15,7 @@ class @beta Efl.Canvas.Animation extends Efl.Object 
implements Efl.Playable
      removed. This means that if the animation does not end in the object's 
initial state there will be a noticeable
      sudden jump.
      To avoid this, animations must finish in the same state as they begin, or 
the object's state must be
-     matched to the animation's ending state once the animation finishes 
(using the @[Efl.Canvas.Animation_Player.ended]
+     matched to the animation's ending state once the animation finishes 
(using the @[Efl.Canvas.Object_Animation.animation,changed]
      event).
    ]]
    c_prefix: efl_animation;
@@ -99,7 +98,7 @@ class @beta Efl.Canvas.Animation extends Efl.Object 
implements Efl.Playable
       }
       animation_apply {
          [[Overwrite this method to implement your own animation subclasses.
-         
+
            This is used for example by @Efl.Canvas.Animation_Translate or 
@Efl.Canvas.Animation_Scale.
 
            Subclasses should call their parent's @.animation_apply to get the 
adjusted $progress value
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player.c 
b/src/lib/evas/canvas/efl_canvas_animation_player.c
deleted file mode 100644
index e8b57cb5b9..0000000000
--- a/src/lib/evas/canvas/efl_canvas_animation_player.c
+++ /dev/null
@@ -1,444 +0,0 @@
-#include "efl_canvas_animation_player_private.h"
-
-static void
-_target_del_cb(void *data, const Efl_Event *event EINA_UNUSED)
-{
-   Efl_Canvas_Animation_Player_Data *pd = data;
-   pd->target = NULL;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_target_set(Eo *eo_obj EINA_UNUSED,
-                                 Efl_Canvas_Animation_Player_Data *pd,
-                                 Efl_Canvas_Object *target)
-{
-   if (pd->target == target)
-     return;
-
-   if (pd->target)
-     efl_event_callback_del(pd->target, EFL_EVENT_DEL, _target_del_cb, pd);
-
-   efl_event_callback_add(target, EFL_EVENT_DEL, _target_del_cb, pd);
-
-   pd->target = target;
-}
-
-EOLIAN static Efl_Canvas_Object *
-_efl_canvas_animation_player_target_get(const Eo *eo_obj EINA_UNUSED, 
Efl_Canvas_Animation_Player_Data *pd)
-{
-   return pd->target;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_auto_del_set(Eo *eo_obj EINA_UNUSED,
-                                   Efl_Canvas_Animation_Player_Data *pd,
-                                   Eina_Bool auto_del)
-{
-   pd->auto_del = auto_del;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_auto_del_get(const Eo *eo_obj EINA_UNUSED,
-                                   Efl_Canvas_Animation_Player_Data *pd)
-{
-   return pd->auto_del;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_animation_set(Eo *eo_obj,
-                                    Efl_Canvas_Animation_Player_Data *pd,
-                                    Efl_Canvas_Animation *anim)
-{
-   if (anim == pd->animation)
-     return;
-
-   if (!efl_isa(anim, EFL_CANVAS_ANIMATION_CLASS))
-     {
-        ERR("Passed argument [%p]:[%s] is not an Efl.Animation",
-             anim, efl_class_name_get(efl_class_get(anim)));
-        return;
-     }
-
-   if (pd->animation)
-     {
-        efl_player_playing_set(eo_obj, EINA_FALSE);
-        efl_unref(pd->animation);
-     }
-   pd->animation = anim;
-   efl_ref(pd->animation);
-}
-
-EOLIAN static Efl_Canvas_Animation *
-_efl_canvas_animation_player_animation_get(const Eo *eo_obj EINA_UNUSED,
-                                    Efl_Canvas_Animation_Player_Data *pd)
-{
-   return pd->animation;
-}
-
-static Eina_Bool
-_animator_cb(void *data)
-{
-   Eo *eo_obj = data;
-   EFL_ANIMATION_PLAYER_DATA_GET(eo_obj, pd);
-   EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-   double duration, elapsed_time, vector;
-
-   if (efl_playable_seekable_get(eo_obj))
-     {
-        pd->time.current = ecore_loop_time_get();
-
-        duration = efl_animation_duration_get(anim);
-        elapsed_time = pd->time.current - pd->time.prev;
-        vector = elapsed_time / duration;
-
-        /* When animation player starts, _animator_cb() is called immediately 
so
-         * both elapsed time and progress are 0.0.
-         * Since it is the beginning of the animation if progress is 0.0, the
-         * following codes for animation should be executed. */
-        if ((vector <= DBL_EPSILON) && (pd->progress != 0.0))
-          return ECORE_CALLBACK_RENEW; // There is no update.
-
-        //TODO: check negative play_speed.
-        if (!pd->is_direction_forward)
-          vector *= -1;
-        pd->progress += vector;
-
-        if (pd->progress > 1.0)
-          pd->progress = 1.0;
-        else if (pd->progress < 0.0)
-          pd->progress = 0.0;
-     }
-   else
-     {
-        pd->progress = (double)(pd->is_direction_forward);
-     }
-
-   /* The previously applied map effect should be reset before applying the
-    * current map effect. Otherwise, the incrementally added map effects
-    * increase numerical error. */
-   efl_gfx_mapping_reset(efl_animation_player_target_get(eo_obj));
-   efl_animation_apply(anim, pd->progress, 
efl_animation_player_target_get(eo_obj));
-
-   Efl_Canvas_Animation_Player_Event_Running event_running;
-   event_running.progress = pd->progress;
-   efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING,
-                           &event_running);
-   pd->time.prev = pd->time.current;
-
-   //Not end. Keep going.
-   if (fabs((!!(pd->is_direction_forward)) - pd->progress) > DBL_EPSILON)
-     return ECORE_CALLBACK_RENEW;
-
-   //Repeat animation
-   if ((efl_animation_repeat_count_get(anim) == EFL_ANIMATION_REPEAT_INFINITE) 
||
-       (pd->remaining_repeat_count > 0))
-     {
-        if (pd->remaining_repeat_count > 0)
-          pd->remaining_repeat_count--;
-
-        if (efl_animation_repeat_mode_get(anim) == 
EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
-          {
-             pd->is_direction_forward = !pd->is_direction_forward;
-          }
-        else
-          {
-             pd->progress = 0.0;
-          }
-
-        return ECORE_CALLBACK_RENEW;
-     }
-   efl_player_playing_set(eo_obj, EINA_FALSE);
-
-   pd->animator = NULL;
-   return ECORE_CALLBACK_CANCEL;
-}
-
-static void
-_start(Eo *eo_obj, Efl_Canvas_Animation_Player_Data *pd)
-{
-   EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-
-   pd->is_direction_forward = EINA_TRUE;
-
-   pd->remaining_repeat_count = efl_animation_repeat_count_get(anim);
-
-   ecore_animator_del(pd->animator);
-   pd->animator = NULL;
-   pd->time.prev = ecore_loop_time_get();
-
-   //pre started event is supported within class only (protected event)
-   efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_PRE_STARTED,
-                           NULL);
-   efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, NULL);
-
-   pd->animator = ecore_evas_animator_add(pd->target, _animator_cb, eo_obj);
-
-   _animator_cb(eo_obj);
-}
-
-static Eina_Bool
-_start_delay_timer_cb(void *data)
-{
-   Eo *eo_obj = data;
-   EFL_ANIMATION_PLAYER_DATA_GET(eo_obj, pd);
-
-   pd->start_delay_timer = NULL;
-
-   _start(eo_obj, pd);
-
-   return ECORE_CALLBACK_CANCEL;
-}
-
-static Eina_Bool
-_is_final_state(Efl_Canvas_Animation *anim, double progress)
-{
-   if (!anim) return EINA_FALSE;
-   if ((progress != 0.0) && (progress != 1.0)) return EINA_FALSE;
-
-   if (efl_animation_repeat_mode_get(anim) == 
EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
-     {
-        if (efl_animation_repeat_count_get(anim) & 1)
-          {
-             if (progress == 0.0)
-               return EINA_TRUE;
-          }
-        else
-          {
-             if (progress == 1.0)
-               return EINA_TRUE;
-          }
-     }
-   else
-     {
-        if (progress == 1.0)
-          return EINA_TRUE;
-     }
-
-   return EINA_FALSE;
-}
-
-static void
-_player_stop(Eo *eo_obj, Efl_Canvas_Animation_Player_Data *pd, 
Efl_Canvas_Animation *anim)
-{
-   //Reset the state of the target to the initial state
-   efl_gfx_mapping_reset(efl_animation_player_target_get(eo_obj));
-
-   if (efl_animation_final_state_keep_get(anim))
-     {
-        if (_is_final_state(anim, pd->progress))
-          {
-             /* Keep the final state only if 
efl_player_playing_set(EINA_FALSE) is called at
-              * the end of _animator_cb. */
-             efl_animation_apply(anim, pd->progress,
-                                 efl_animation_player_target_get(eo_obj));
-          }
-        else
-          {
-             pd->progress = 0.0;
-          }
-     }
-   else
-     {
-        pd->progress = 0.0;
-     }
-   efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, NULL);
-   if (pd->auto_del) efl_del(eo_obj);
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_playing_set(Eo *eo_obj, 
Efl_Canvas_Animation_Player_Data *pd, Eina_Bool playing)
-{
-   double start_delay;
-   EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-
-   if (!efl_playable_get(eo_obj)) return EINA_FALSE;
-   if ((!playing) && (!pd->is_play)) return EINA_TRUE;
-   if ((playing) && (pd->is_play)) return EINA_TRUE;
-   pd->is_play = !!playing;
-   if (!playing)
-     {
-        if (!pd->is_play) return EINA_TRUE;
-        pd->is_paused = EINA_FALSE;
-        _player_stop(eo_obj, pd, anim);
-        return EINA_TRUE;
-     }
-   //TODO: check this case is correct
-   if (pd->start_delay_timer) return EINA_TRUE;
-
-   pd->progress = 0.0;
-   start_delay = efl_animation_start_delay_get(anim);
-   if (start_delay > 0.0)
-     {
-        pd->start_delay_timer = ecore_timer_add(start_delay,
-                                                _start_delay_timer_cb, eo_obj);
-     }
-   else
-     _start(eo_obj, pd);
-   return EINA_TRUE;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_playing_get(const Eo *eo_obj 
EINA_UNUSED, Efl_Canvas_Animation_Player_Data *pd)
-{
-   return pd->is_play;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_paused_set(Eo *eo_obj,
-                                          Efl_Canvas_Animation_Player_Data *pd,
-                                          Eina_Bool paused)
-{
-   paused = !!paused;
-   /* can't pause if not playing */
-   if (!pd->is_play) return EINA_FALSE;
-   if (pd->is_paused == paused) return EINA_TRUE;
-   pd->is_paused = paused;
-   if (!paused)
-     {
-        //TODO: check this case is correct.
-        if (pd->start_delay_timer) return EINA_FALSE;
-
-        pd->time.prev = ecore_loop_time_get();
-        pd->animator = ecore_evas_animator_add(pd->target, _animator_cb, 
eo_obj);
-
-        _animator_cb(eo_obj);
-     }
-   else
-     {
-        ecore_timer_del(pd->start_delay_timer);
-        pd->start_delay_timer = NULL;
-        ecore_animator_del(pd->animator);
-        pd->animator = NULL;
-     }
-   return EINA_TRUE;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_paused_get(const Eo *eo_obj 
EINA_UNUSED,
-                                          Efl_Canvas_Animation_Player_Data *pd)
-{
-   return pd->is_paused;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_playable_playable_get(const Eo *eo_obj,
-                                              Efl_Canvas_Animation_Player_Data 
*pd EINA_UNUSED)
-{
-   Efl_Canvas_Animation *anim = efl_animation_player_animation_get(eo_obj);
-
-   return efl_playable_get(anim);
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_player_playback_position_get(const Eo *eo_obj,
-                                              Efl_Canvas_Animation_Player_Data 
*pd EINA_UNUSED)
-{
-   //TODO: this is not correct
-   Efl_Canvas_Animation *anim = efl_animation_player_animation_get(eo_obj);
-   double length = efl_animation_duration_get(anim);
-
-   return length * efl_player_playback_progress_get(eo_obj);
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_efl_player_playback_position_set(Eo *eo_obj,
-                                              Efl_Canvas_Animation_Player_Data 
*pd EINA_UNUSED,
-                                              double sec)
-{
-   //TODO: this is not correct
-   if (!efl_playable_seekable_get(eo_obj))
-     return;
-
-   EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-   double length = efl_animation_duration_get(anim);
-   pd->progress = sec / length;
-
-   /* The previously applied map effect should be reset before applying the
-    * current map effect. Otherwise, the incrementally added map effects
-    * increase numerical error. */
-   efl_gfx_mapping_reset(efl_animation_player_target_get(eo_obj));
-   efl_animation_apply(anim, pd->progress, 
efl_animation_player_target_get(eo_obj));
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_player_playback_progress_get(const Eo *eo_obj 
EINA_UNUSED,
-                                              Efl_Canvas_Animation_Player_Data 
*pd)
-{
-   return pd->progress;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_efl_player_playback_speed_set(Eo *eo_obj 
EINA_UNUSED,
-                                                
Efl_Canvas_Animation_Player_Data *pd,
-                                                double play_speed)
-{
-   //TODO: check reverse play case.
-   if (play_speed < 0)
-     return;
-   pd->play_speed = play_speed;
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_player_playback_speed_get(const Eo *eo_obj 
EINA_UNUSED,
-                                                
Efl_Canvas_Animation_Player_Data *pd)
-{
-   return pd->play_speed;
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_playable_length_get(const Eo *eo_obj,
-                                              Efl_Canvas_Animation_Player_Data 
*pd EINA_UNUSED)
-{
-   EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-   return efl_playable_length_get(anim);
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_playable_seekable_get(const Eo *eo_obj 
EINA_UNUSED,
-                                              Efl_Canvas_Animation_Player_Data 
*pd EINA_UNUSED)
-{
-   EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-   return efl_playable_seekable_get(anim);
-}
-
-EOLIAN static Efl_Object *
-_efl_canvas_animation_player_efl_object_constructor(Eo *eo_obj,
-                                             Efl_Canvas_Animation_Player_Data 
*pd)
-{
-   eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS));
-
-   pd->time.begin = 0.0;
-   pd->time.current = 0.0;
-
-   pd->animation = NULL;
-
-   pd->progress = 0.0;
-
-   //pd->auto_del = EINA_TRUE;
-
-   return eo_obj;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_efl_object_destructor(Eo *eo_obj,
-                                            Efl_Canvas_Animation_Player_Data 
*pd)
-{
-   if (pd->animator)
-     {
-        ecore_animator_del(pd->animator);
-        pd->animator = NULL;
-
-        //Reset the state of the target to the initial state
-        efl_player_playing_set(eo_obj, EINA_FALSE);
-
-        efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, 
NULL);
-     }
-   efl_unref(pd->animation);
-
-   efl_destructor(efl_super(eo_obj, MY_CLASS));
-}
-
-EWAPI const Efl_Event_Description _EFL_ANIMATION_PLAYER_EVENT_PRE_STARTED =
-   EFL_EVENT_DESCRIPTION("pre_started");
-
-#include "efl_canvas_animation_player.eo.c"
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player.eo 
b/src/lib/evas/canvas/efl_canvas_animation_player.eo
deleted file mode 100644
index 9a391cb874..0000000000
--- a/src/lib/evas/canvas/efl_canvas_animation_player.eo
+++ /dev/null
@@ -1,62 +0,0 @@
-class @beta Efl.Canvas.Animation_Player extends Efl.Object implements 
Efl.Player, Efl.Playable
-{
-   [[Player object for playing canvas animations.
-
-     This player object can be used to play animations on a @.target canvas 
object.
-     The type of animation depends on the @.animation object.
-   ]]
-   c_prefix: efl_animation_player;
-   methods {
-      @property animation {
-         [[The animation to play.
-
-           This animation object will be used to change the visual state of 
the @.target object.
-         ]]
-         values {
-            animation: Efl.Canvas.Animation; [[An already-configured animation 
object.]]
-         }
-      }
-      @property auto_del {
-         [[Auto delete property]]
-         set {
-         }
-         get {
-         }
-         values {
-            auto_del: bool; [[$true to delete animation object automatically 
when animation is finished or animation is
-                              cancelled, $false otherwise.]]
-         }
-      }
-      @property target {
-         [[The canvas object to apply the effects of the @.animation object on.
-
-           The @.animation object can change several properties of the $target.
-           You should ensure that nothing else is trying to change them too.
-         ]]
-         values {
-            target: Efl.Canvas.Object; [[Canvas object to animate.]]
-         }
-      }
-   }
-   implements {
-      Efl.Object.constructor;
-      Efl.Object.destructor;
-      Efl.Player.playing { get; set; }
-      Efl.Player.paused { get; set; }
-      Efl.Playable.playable { get; }
-      Efl.Player.playback_position { get; set; }
-      Efl.Player.playback_progress { get;}
-      Efl.Player.playback_speed { get; set; }
-      //Efl.Player.volume { get; set; }
-      //Efl.Player.mute { get; set; }
-      Efl.Playable.length { get; }
-      Efl.Playable.seekable { get; }
-   }
-   events {
-      /* FIXME: This event is similar to Efl.Canvas.Object.anim_started but 
with different type, might be confusing. */
-      started: void; [[Animation is started.]]
-      running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]]
-      /* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with 
different type, might be confusing. */
-      ended: void; [[Animation is ended.]]
-   }
-}
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player_private.h 
b/src/lib/evas/canvas/efl_canvas_animation_player_private.h
deleted file mode 100644
index aff74db408..0000000000
--- a/src/lib/evas/canvas/efl_canvas_animation_player_private.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#define EFL_ANIMATION_PLAYER_PROTECTED
-
-#include "evas_common_private.h"
-#include <Ecore.h>
-
-#define MY_CLASS EFL_CANVAS_ANIMATION_PLAYER_CLASS
-#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
-
-#if 0
-typedef struct _Target_State
-{
-   Evas_Coord x, y, w, h;
-   int        r, g, b, a;
-
-   Evas_Map  *map;
-   Eina_Bool  enable_map : 1;
-} Target_State;
-#endif
-
-typedef struct _Efl_Canvas_Animation_Player_Data
-{
-   Ecore_Animator                  *animator;
-   Ecore_Timer                     *start_delay_timer;
-
-   struct {
-        double prev;
-        double begin;
-        double current;
-        double pause_begin;
-     } time;
-
-   Efl_Canvas_Animation                   *animation;
-   Efl_Canvas_Object               *target;
-
-   double                           progress;
-   double                           play_speed;
-
-   int                              remaining_repeat_count;
-
-   Efl_Interpolator                *interpolator;
-
-   Eina_Bool                        auto_del : 1;
-   Eina_Bool                        is_play : 1;
-   Eina_Bool                        is_paused : 1;
-   Eina_Bool                        keep_final_state : 1;
-   Eina_Bool                        is_direction_forward : 1;
-} Efl_Canvas_Animation_Player_Data;
-
-#define EFL_ANIMATION_PLAYER_DATA_GET(o, pd) \
-   Efl_Canvas_Animation_Player_Data *pd = efl_data_scope_get(o, 
EFL_CANVAS_ANIMATION_PLAYER_CLASS)
-
-#define EFL_ANIMATION_PLAYER_ANIMATION_GET(o, anim) \
-   Efl_Canvas_Animation *anim = efl_animation_player_animation_get(o)
diff --git a/src/lib/evas/canvas/meson.build b/src/lib/evas/canvas/meson.build
index c13d3335a7..67134caed9 100644
--- a/src/lib/evas/canvas/meson.build
+++ b/src/lib/evas/canvas/meson.build
@@ -39,7 +39,6 @@ pub_eo_files = [
   'efl_canvas_animation_group.eo',
   'efl_canvas_animation_group_parallel.eo',
   'efl_canvas_animation_group_sequential.eo',
-  'efl_canvas_animation_player.eo',
   'efl_canvas_text_factory.eo',
   'efl_canvas_rectangle.eo',
   'efl_canvas_object.eo',
@@ -185,7 +184,6 @@ evas_src += files([
   'efl_canvas_animation_group.c',
   'efl_canvas_animation_group_parallel.c',
   'efl_canvas_animation_group_sequential.c',
-  'efl_canvas_animation_player.c',
   'efl_gfx_vg_value_provider.c',
   'efl_canvas_vg_object.c',
   'efl_canvas_vg_node.c',

-- 


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