Thanks Carsten,
I did not find edje_object_del(), did you mean evas_object_del()? Here is my code flow: //enter: obj = edje_object_add(evas) edje_object_file_set(obj, file , grup) evas_object_show(obj ) evas_object_move() evas_object_resize() evas_object_focus_set() evas_object_layer_set() //exit: evas_object_hide(obj) evas_object_del(obj) Is there anything wrong? Please advise, thanks. At 2019-11-28 17:21:38, "Carsten Haitzler (The Rasterman)" <ras...@rasterman.com> wrote: >On Thu, 28 Nov 2019 15:43:17 +0800 (CST) Jing <chenjing...@126.com> said: > >> Thanks Hermet for you reply. >> >> >> In my test, i find that if i call function edje_object_file_set(Edje_Object >> *obj, const char *file, const char *group), even i call >> evas_object_del(Edje_Object *obj); to delete the obj, the memory of my >> program will keep growing, if i am not use edje_object_file_set() then this >> issue will not exists. Is there a way to free the memory of >> edje_object_file_set() ? Please advise, thanks. > >Memory will be freed... is it possible you are not getting any rendering >happening? e.g. if you do something like: > >for (i = 0; i < 100000; i++) { > o = edje_object_add(evas); > edje_object_del(o); >} > >your memory will keep growing ad the objects will be queued for deletion after >2 more renders. you would need the main loop to go idle *AND* for there to be >visible changes in the canvas needing rendering. evas_norender(evas); exists >for these cases where you do a loop where you add/del objects and never show >them or have them rendered (and just use the canvas as a workbench). this >forces a "no rendering" render cycle that will clean up queued objects. > >it's exceedingly rare to do the above without having your canvas go through >some rendering at some point. > >also edje will QUEUE signals and process them in idle time. if there is never >any idle time in the ecore mainloop then the signals will just queue up and >not be processed. setting a file will produce some signals already (like "load" >""). > >> At 2019-11-26 12:24:45, "Hermet Park" <hermetp...@gmail.com> wrote: >> >Once object is deleted, the subsequent memory belonging to the object will >> >be removed as well. >> >You don't need to care about it. Callbacks neither. >> > >> >On Mon, Nov 25, 2019 at 9:12 PM Jing <chenjing...@126.com> wrote: >> > >> >> Hi all, >> >> I have some memory free questions when using below two functions: >> >> >> >> >> >> 1. EAPI Eina_Bool edje_object_file_set(Evas_Object *obj, const char >> >> *file, const char *group); >> >> --- After this function done, i will call evas_object_del (obj) to >> >> delete the obj, anything else that i need to free ? For example, the edj >> >> file used in this funciton? >> >> >> >> >> >> 2. evas_object_event_callback_add(Evas_Object *eo_obj, Evas_Callback_Type >> >> type, Evas_Object_Event_Cb func, const void *data) >> >> ---- After this function done, i will call evas_object_del (obj) to >> >> delete the obj, the callback will be auto deleted after evas_object_del >> >> or i have to use evas_object_event_callback_del(Evas_Object *eo_obj, >> >> Evas_Callback_Type type, Evas_Object_Event_Cb func) to delete ? >> >> >> >> >> >> Thanks. >> >> >> >> >> >> _______________________________________________ >> >> enlightenment-devel mailing list >> >> enlightenment-devel@lists.sourceforge.net >> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> >> >> > >> > >> >-- >> >Regards, Hermet >> > >> >_______________________________________________ >> >enlightenment-devel mailing list >> >enlightenment-devel@lists.sourceforge.net >> >https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> >> _______________________________________________ >> enlightenment-devel mailing list >> enlightenment-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> > > >-- >------------- Codito, ergo sum - "I code, therefore I am" -------------- >Carsten Haitzler - ras...@rasterman.com _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel