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commit 2a5378c156c9697408ec13b92ca7789089a32923
Author: Vincent Torri <vincent.to...@gmail.com>
AuthorDate: Thu Jul 27 05:07:09 2023 -0700

    Wiki page basic_application changed with summary [fix output] by Vincent Torri
---
 pages/develop/legacy/tutorial/gl2d/basic_application.txt | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/pages/develop/legacy/tutorial/gl2d/basic_application.txt b/pages/develop/legacy/tutorial/gl2d/basic_application.txt
index 201191138..ca963278b 100644
--- a/pages/develop/legacy/tutorial/gl2d/basic_application.txt
+++ b/pages/develop/legacy/tutorial/gl2d/basic_application.txt
@@ -1,4 +1,5 @@
 ~~Title: Basic Application - GL 2D Tutorial~~
+
 ==== Creating the Basic Application ====
 
 This tutorial demonstrates how to create a multicolored 3D rotating cube using
@@ -84,4 +85,4 @@ To set up callbacks:
 | Callback for deleting | ''_del_gl'' | The delete callback is triggered when the GLView is being destroyed, from the main loop, and no other callback can be called on the same object afterwards. |
 | Add an animator | ''_anim_gl'' | The application above is technically working but the scene does not get updated unless the object is marked as such. Games might want to use an animator to have a regular update of the scene. \\ Any other event can be used to refresh the view, for example user input if the view needs to be updated. |
 
-//**__next page__: **//[[/develop/legacy/tutorial/gl2d/creating_cube|Creating the Cube]]
+//**next page:**// [[/develop/legacy/tutorial/gl2d/creating_cube|Creating the Cube]]

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