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commit 1fd3a4404925f3104b76e3e7de1740c50cd80751
Author: Vincent Torri <vincent.to...@gmail.com>
AuthorDate: Fri Aug 18 22:01:41 2023 -0700

    Update 'Direct3D 11 for 2D: Display a pink triangle'
---
 Direct3D-11-for-2D%3A-Display-a-pink-triangle.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Direct3D-11-for-2D%3A-Display-a-pink-triangle.md b/Direct3D-11-for-2D%3A-Display-a-pink-triangle.md
index 1b66fab..ea4257f 100644
--- a/Direct3D-11-for-2D%3A-Display-a-pink-triangle.md
+++ b/Direct3D-11-for-2D%3A-Display-a-pink-triangle.md
@@ -68,7 +68,7 @@ We have to pass the vertices of our triangle (which are the geometric data) to t
 
 The code below is the HLSL code which contains both the function `main_vs()` for the vertex shader program, and the function `main_ps()` for the pixel shader program. Save it under the name `shader_1.hlsl`.
 
-```c[file]
+```[file]c
 struct vs_input
 {
     float2 position : POSITION;

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