On 9/25/06, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote:
> On Mon, 25 Sep 2006 10:50:09 -0700 Blake Barnett <[EMAIL PROTECTED]> babbled:
>
> >
> > On Sep 25, 2006, at 10:44 AM, David Sharp wrote:
> >
> > > amd64 users, rejoice!
> > >
> > > i got tired of slowing down e with -mfpmath=387 all the time, so i
> > > finally dug in to this bug after realizing it was probably a problem
> > > with floating point cancelation (occurs when subtracting two numbers
> > > that are very near equal, and causes an extreme loss of precision).
> > >
> > > the problem is in _edje_part_recalc() when it linearly interpolates
> > > all the part parameters. all of the caclulations are of this form:
> > > p3.x = (p1.x * (1.0 - pos)) + (p2.x * (pos));
> > > i believe there is some cancelation occuring in the (1.0-pos) part of
> > > this, especially as pos approaches 1.0.
> > >
> > > replacing the above line with the following fixes the problem:
> > > p3.x = p1.x + (p2.x - p1.x) * pos;
> > > mathematically equivalent, but, alas, computers aren't as good at math
> > > as we think.
> >
> > Awesome!  My 3500+ CPU has felt fairly sluggish in E, my video card
> > has 128MB of video memory (ATI 9700PRO, using ATI's drivers) and I've
> > noticed that things just aren't as fluid as in Rasters video
> > captures.  Hopefully this'll help. Nice work.
>
> it won't make any difference you can measure. the amount of fp math done is <
> 0.1% of the work - by using sse math you lose a bit of precision and maybe 
> gain
> 50% speedup - on that < 0.01%. frankly- you will not be able to even measure
> the speedup letalone notice it. it's a fallacy to think it will help. trust 
> me.

yah, it will only save about 37 instructions (b/c the new formulas use
one less operation, and there are 37 of them), and the sse
instructions will only be slightly faster than the FPU ones. that's a
savings of about, say 25 ns each time _edje_part_recalc is run.

btw, you gave blake my credit in the CVS log... :(

d#

>
> fluid or not will have nothing to do with fp math. :) it will fix BUGS where
> things jerk about due to cumulative loss of precision with 64bit fp math.
>
> > -Blake
> >
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>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
> 裸好多
> Tokyo, Japan (東京 日本)
>


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