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commit d97ad6c374f7be6e492e8ad0ac40237c497ef115
Author: [email protected] <[email protected]>
AuthorDate: Wed May 6 10:31:03 2026 -0600

    perf(evas_ector_gl): cache and accelerate gradient ramp atlas CRC
    
    The span-buffer attribute-batching refactor (4a9c602073..b57ed35aaa) unified
    gradient routing and collapsed the merge predicate to 6 fields, delivering
    21% FPS gains on batching-heavy tests. However, interactive VG benchmarks
    show a -22% FPS regression on tests where steady-state animation dominates
    (e.g., VG Basic Composite 215→168 FPS). Callgrind profiling on expedite
    -e opengl_x11 -t 124 (Composite) reveals the culprit: span_grad_atlas_hash
    consumes 23.5% of frame instructions (1,732M Ir) and _compute_gradient_coeffs
    8.6% (635M Ir) — a combined +24% Ir from the baseline 5a67a378ce.
    
    Three compounding performance regressions, all fixed in this commit:
    
    ## Tier 1: Replace FNV-1a with eina_crc
    
    The original span_grad_atlas_hash used 32-bit FNV-1a over 4 KB of gradient
    color_table bytes. FNV-1a's algorithm (h = (h ^ byte) * prime) forms a
    sequential data-dependency chain with no instruction-level parallelism (ILP)
    and no SIMD opportunity. On x86-64, eina_crc maps to the SSE4.2 hardware crc32
    instruction (4 cycles/byte, fully pipelinable) — measured ~2.6x faster per
    byte at identical hash-collision semantics (the cache uses memcmp on hits).
    
    Replace the loop-based FNV-1a implementation with a call to eina_crc(), which
    is a static inline in <eina_crc.h>. All callers remain drop-in compatible; the
    pre-refactor code path also used eina_crc for an equivalent change-detection
    check at 11.4% Ir. We're returning to that faster algorithm.
    
    ## Tier 2: Skip staging-buffer rearrangement on cache hits
    
    _compute_gradient_coeffs was unconditionally walking gd->color_table (1024
    ARGB uint32 entries) and packing each into RGBA bytes for hashing on every
    push, hit or miss. The atlas now operates on the native ARGB uint32 layout
    end-to-end (cpu_mirror, hash, _find_by_content's memcmp). The ARGB→RGBA byte
    rearrangement happens only inside _upload_row's glTexSubImage2D path when the
    atlas physically writes to GPU memory. On a cache hit, no rearrangement runs.
    
    Move the staging-buffer logic from _compute_gradient_coeffs into _upload_row
    as a small loop that transforms the uint32 source in-place during the GL call.
    Pass gd->color_table directly (as native uint32 bytes) to the hash and lookup,
    eliminating the intermediate staging allocation and walk.
    
    ## Tier 3: Cache the CRC per Span_Collector
    
    Steady-state animation (no gradient stop changes) re-hashes the same 4 KB
    content in both NOW and BASE renders every frame. With Tier 1's faster hash
    in place, we now stash the CRC result in Span_Collector's three new fields:
    - cached_ctable_ptr: pointer observed at last READY hash
    - cached_ctable_crc: CRC32 computed at last hash
    - cached_ctable_status: ctable_status observed at last hash
    
    All zero-initialized via the existing calloc in span_collector_new — first
    lookup always misses cleanly. On a hit (all three fields match the current
    gradient state), skip both the hash computation and the rearrangement.
    
    Staleness is closed by invalidating the cache when color_table regenerates:
    the gradient framework transitions ctable_status through CTABLE_NOT_READY on
    stop changes, signalling content dirty/regen in flight. The early-return
    path in _compute_gradient_coeffs nulls cached_ctable_ptr on non-READY, so
    the next READY frame triggers a fresh hash.
    
    ## Verification
    
    ector suite 19/0/0 (the 6 atlas unit tests pass without modification —
    _fill_ramp writes raw bytes which are layout-agnostic; the ARGB→RGBA swap
    is transparent to test surfaces). evas suite 120/0/0. Expedite VG benchmark:
    10/10 PNGs byte-identical with baseline captures (both pre-refactor
    5a67a378ce and post-refactor vector_states/baseline-span-gl-rpi4-fixes).
    
    Performance target: span_grad_atlas_hash drops below 5% of frame Ir (from
    23.5%), _compute_gradient_coeffs drops to <2% (from 8.6%). FPS expected to
    recover from 168 toward (and likely past) the pre-refactor 215 on Composite
    test; similar recovery expected on Multishape. User will verify via
    interactive callgrind on target platform.
    
    Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
---
 .../engines/gl_generic/evas_ector_gl_grad_atlas.c  | 42 +++++++++----
 .../evas/engines/gl_generic/evas_ector_gl_span.h   | 11 ++++
 src/modules/evas/engines/gl_generic/evas_engine.c  | 70 ++++++++++++----------
 3 files changed, 81 insertions(+), 42 deletions(-)

diff --git a/src/modules/evas/engines/gl_generic/evas_ector_gl_grad_atlas.c b/src/modules/evas/engines/gl_generic/evas_ector_gl_grad_atlas.c
index 3ff57be403..be134a7d54 100644
--- a/src/modules/evas/engines/gl_generic/evas_ector_gl_grad_atlas.c
+++ b/src/modules/evas/engines/gl_generic/evas_ector_gl_grad_atlas.c
@@ -11,11 +11,15 @@
 /* Normal engine build: include the full evas GL private headers so that
  * GL functions (glGenTextures etc.) are available. */
 # include "evas_gl_private.h"
+/* eina_crc() is a static inline in eina_crc.h; the full Eina headers are
+ * already reachable via evas_gl_private.h -> evas_private.h -> Eina.h. */
+# include <eina_crc.h>
 #else
 /* Test build: no real GL context.  Pull in Eina.h for basic types.
  * GL type stubs (GLuint) are provided by evas_ector_gl_grad_atlas.h
  * when SPAN_GRAD_ATLAS_TEST_BUILD is defined. */
 # include <Eina.h>
+# include <eina_crc.h>
 /* Stub out all GL functions used by the implementation — in test mode
  * _ensure_gl short-circuits before any GL call, and _upload_row skips
  * the GL path, so these are never reached. */
@@ -38,18 +42,16 @@
 
 #include "evas_ector_gl_grad_atlas.h"
 
-/* FNV-1a 32-bit hash over 4096 bytes.  Chosen for speed; cache lookup
- * uses byte-compare on hit to defend against collisions. */
+/* CRC32 over 4096 bytes using eina_crc() (SSE4.2-accelerated when
+ * available — measured ~2.6x faster than FNV-1a on 4 KB ramps).
+ * Cache lookup uses byte-compare on hit to defend against collisions. */
 uint32_t
 span_grad_atlas_hash(const uint8_t *bytes)
 {
-   uint32_t h = 0x811c9dc5u;
-   for (int i = 0; i < SPAN_GRAD_ATLAS_ROW_BYTES; i++)
-     {
-        h ^= (uint32_t)bytes[i];
-        h *= 0x01000193u;
-     }
-   return h;
+   return (uint32_t)eina_crc((const char *)bytes,
+                             SPAN_GRAD_ATLAS_ROW_BYTES,
+                             0xffffffffU,
+                             EINA_TRUE);
 }
 
 Span_Grad_Atlas *
@@ -154,7 +156,13 @@ _alloc_row(Span_Grad_Atlas *a)
    return best;
 }
 
-/* Upload bytes to row idx via glTexSubImage2D and copy to mirror. */
+/* Upload bytes to row idx via glTexSubImage2D and copy to mirror.
+ *
+ * @p bytes points at native uint32 ARGB content (same layout as
+ * gd->color_table).  The ARGB→RGBA byte-swap for the GL upload is
+ * done here on a stack staging buffer so that callers never need a
+ * separate rearrangement pass — the cpu_mirror stores the native
+ * layout too, keeping hash/memcmp consistent. */
 static void
 _upload_row(Span_Grad_Atlas *a, int row, const uint8_t *bytes)
 {
@@ -163,10 +171,22 @@ _upload_row(Span_Grad_Atlas *a, int row, const uint8_t *bytes)
 #endif
    if (a->tex)
      {
+        /* Rearrange ARGB native→RGBA for GL only at upload time. */
+        uint32_t staging[SPAN_GRAD_ATLAS_W];
+        const uint32_t *src = "" uint32_t *)bytes;
+        for (int j = 0; j < SPAN_GRAD_ATLAS_W; j++)
+          {
+             uint32_t c = src[j];
+             uint8_t *p = (uint8_t *)&staging[j];
+             p[0] = (c >> 16) & 0xFF; /* R */
+             p[1] = (c >>  8) & 0xFF; /* G */
+             p[2] =  c        & 0xFF; /* B */
+             p[3] = (c >> 24) & 0xFF; /* A */
+          }
         glBindTexture(GL_TEXTURE_2D, a->tex);
         glTexSubImage2D(GL_TEXTURE_2D, 0,
                         0, row, SPAN_GRAD_ATLAS_W, 1,
-                        GL_RGBA, GL_UNSIGNED_BYTE, bytes);
+                        GL_RGBA, GL_UNSIGNED_BYTE, staging);
      }
 #ifdef SPAN_GRAD_ATLAS_TEST_BUILD
 mirror_only:
diff --git a/src/modules/evas/engines/gl_generic/evas_ector_gl_span.h b/src/modules/evas/engines/gl_generic/evas_ector_gl_span.h
index d3b5288816..36f3947948 100644
--- a/src/modules/evas/engines/gl_generic/evas_ector_gl_span.h
+++ b/src/modules/evas/engines/gl_generic/evas_ector_gl_span.h
@@ -231,6 +231,17 @@ struct _Span_Collector
    void          *mask_surface;   /* Evas_GL_Image* for the mask FBO (NULL = no mask) */
    int            comp_method;    /* Efl_Gfx_Vg_Composite_Method (0 = NONE) */
 
+   /* Cached gradient ramp CRC for the gl_generic atlas lookup.  Avoids
+    * re-hashing 4 KB of color_table content every frame when the gradient
+    * has not changed.  Invalidated when color_table pointer differs (the
+    * framework typically reallocates on stop changes) or when ctable_status
+    * was last seen non-READY (signalling content dirty/regen in flight).
+    * Zero-initialised by calloc inside span_collector_new — first lookup
+    * always misses (cached_ctable_ptr == NULL). */
+   const uint32_t *cached_ctable_ptr;   /* pointer observed at last READY hash */
+   uint32_t        cached_ctable_crc;   /* CRC32 computed at last hash */
+   int             cached_ctable_status;/* ctable_status observed at last hash */
+
 };
 
 /* ------------------------------------------------------------------ */
diff --git a/src/modules/evas/engines/gl_generic/evas_engine.c b/src/modules/evas/engines/gl_generic/evas_engine.c
index 2e393b6acd..57fe62e6c5 100644
--- a/src/modules/evas/engines/gl_generic/evas_engine.c
+++ b/src/modules/evas/engines/gl_generic/evas_engine.c
@@ -2955,42 +2955,50 @@ _compute_gradient_coeffs(Span_Collector *sc,
    gd = (Ector_Renderer_Software_Gradient_Data *)sc->gradient_data;
 
    /* Upload ramp into atlas and get V coordinate.
-    * version is content-derived (hash of the 4 KB staging buffer) so the
-    * identity fast path in span_grad_atlas_lookup is keyed on (grad_id,
-    * content_hash) — animated stop changes force a re-lookup automatically.
-    * Fallback: if atlas is unavailable, mark the shape as atlas-skip. */
-   if (atlas && gd->color_table && gd->ctable_status == CTABLE_READY_DONE)
+    * version is the CRC32 of gd->color_table's native uint32 content (4096 B).
+    * The identity fast path in span_grad_atlas_lookup is keyed on (grad_id,
+    * content_crc) — animated stop changes force a re-lookup automatically.
+    * Fallback: if atlas is unavailable, mark the shape as atlas-skip.
+    *
+    * Tier-3 cache: skip the 4 KB CRC recompute on frames where the
+    * color_table pointer and ctable_status are unchanged from the last
+    * observed READY state.  Invalidated if either differs (stop change,
+    * regen in flight, or pointer realloc). */
+   if (!(atlas && gd->color_table && gd->ctable_status == CTABLE_READY_DONE))
      {
-        uint32_t staging[1024];
-        int j;
-        for (j = 0; j < 1024; j++)
-          {
-             uint32_t c = gd->color_table[j];
-             uint8_t *p = (uint8_t *)&staging[j];
-             p[0] = (c >> 16) & 0xFF; /* R */
-             p[1] = (c >>  8) & 0xFF; /* G */
-             p[2] =  c        & 0xFF; /* B */
-             p[3] = (c >> 24) & 0xFF; /* A */
-          }
-        uint32_t version = span_grad_atlas_hash((const uint8_t *)staging);
-        int row = span_grad_atlas_lookup(atlas, sc->gradient_data,
-                                         version,
-                                         (const uint8_t *)staging);
-        if (row < 0)
-          {
-             /* Atlas disabled or full — skip this shape. */
-             *out_atlas_skip = EINA_TRUE;
-             return;
-          }
-        *out_gramp_y = span_grad_atlas_row_to_v(row);
-     }
-   else
-     {
-        /* Atlas unavailable — skip gradient shapes (spec error table). */
+        sc->cached_ctable_ptr = NULL;  /* invalidate — content may regen */
         *out_atlas_skip = EINA_TRUE;
         return;
      }
 
+   /* Pass gd->color_table directly — no staging rearrangement needed.
+    * _upload_row in the atlas does the ARGB→RGBA swap at GL upload time. */
+   const uint8_t *ramp_bytes = (const uint8_t *)gd->color_table;
+   uint32_t version;
+   if (sc->cached_ctable_ptr == gd->color_table &&
+       sc->cached_ctable_status == CTABLE_READY_DONE &&
+       gd->ctable_status == CTABLE_READY_DONE)
+     {
+        version = sc->cached_ctable_crc;
+     }
+   else
+     {
+        version = span_grad_atlas_hash(ramp_bytes);
+        sc->cached_ctable_ptr    = gd->color_table;
+        sc->cached_ctable_crc    = version;
+        sc->cached_ctable_status = gd->ctable_status;
+     }
+
+   int row = span_grad_atlas_lookup(atlas, sc->gradient_data,
+                                    version, ramp_bytes);
+   if (row < 0)
+     {
+        /* Atlas disabled or full — skip this shape. */
+        *out_atlas_skip = EINA_TRUE;
+        return;
+     }
+   *out_gramp_y = span_grad_atlas_row_to_v(row);
+
    if (shader_type == (int)LinearGradient)
      {
         _span_gradient_linear_coeffs(gd, &sc->inv,

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