On Tue, 10 Oct 2006 12:15:50 +1000 Daniel Kasak <[EMAIL PROTECTED]> babbled:
> [EMAIL PROTECTED] wrote: > > > I can't really imagine why they would look much different, vs. > > scaling pngs, now from before. As raster mentions, it uses the same > > scaling path for both, and the initial size at which they're loaded > > hasn't changed either. Do they look exactly the same 'unscaled', vs. > > the way they did before? > > > > Yes. > > > Anyway... sure, an option to set the initial size of the svg > > icon on load would be something worth considering later. > > > > Sounds good to me. If you're looking for a default value, perhaps the > shelf size * 1.5, which would make it look good when zoomed in? thats one option. though thats only due to usage patterns in ibar etc. i think i will (eventually) just make it a config value. for now 64x64 is not too bad. :) > >>> On the other hand, I have noticed a significant increase in > >>> rendering quality in other areas - both of the animated backgrounds > >>> I'm working on are rendering a lot cleaner now :) > >>> > >>> > > Ummm... "rendering a lot cleaner" as in .... ???? > > > > Well it's a little hard to put my finger on exactly. In my first > animated wallpaper, 'Tamanu' ( on http://www.get-e.org ) the particle > explosion looks significantly different. It looks identical to how it > looks in Blender :) To be honest, I hadn't really paid much attention > before, but I think after the premul changes, this was one of the 1st > things I noticed. I looked at the wallpaper and said "Hey wow. That's > how it's supposed to look". The particles are rendered very smoothly. > They used to be kinda hairy / fuzzy. The same goes for another wallpaper > I'm working on with a friend ( I wanna release it, but he's not > satisfied with it yet ). I had another particle explosion that looks > significantly clearer now, and also some text ( an Enlightenment logo ) > down the bottom of the screen, which is rendered on top of another image > looks significantly clearer now. This is particularly true for straight > lines on a slight angle - they used to be kinda blurry, but are now very > crisp. > > Dan > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel