[EMAIL PROTECTED] escreveu:
> As I mentioned a little while ago, I wanted to benchmark the speed at
> which an OpenGL rendering into a buffer can be moved out of video memory,
> into the system memory and then back into an Evas Image and rendered to
> the screen.
>   
That is known to be really slow. What one must do is make sure the 
rendering on evas ends *before* it is sent to opengl and then opengl 
effects applied there without turning the image back (a-la compiz). Or 
draw everything with opengl (like the opengl engine, maybe glitz to some 
extent).

Solerman

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