Mano writes: > Hi again > Again - about the SVG support in E(FL). > As I'm not a hacker, I'd like you to explain me if it is possible > to combine somehow edje/svg, or to use SVG icons in E17 (not to > convert SVG to bitmap, to use plain, normal SVG files). > I'm writing this because I was reading one discussion about SVG > support in Apple's OS X and that they will support 300+ px icons, > which, as you can imagine is very nice... > You know that when I commit an icon it's size is scaled down/up > depending on the font size (or something esle) by Evas. If it is > a vector grapchic (SVG) not a bitmap we wont lose so much quality. > And so, I could draw my SVG icons, and then they will be able to > be scaled down/up with more quality- even, when we have icons on > the desktop support we may have very nice 300x300 icons there. > Hopefully you understood what I meant. And hopefully such SVG > support is technically possible > > -Mano
Good questions.. This is an area that could use some clarifying - maybe raster and rephorm can comment a bit further on the use of svg docs with edje, and edje theming in general. Here are some points to keep in mind as far as evas goes: * Evas can 'load' svg document files (via the librsvg loader). * You can set the size at which to have the doc rendered when it's loaded. * Once it's loaded, it becomes just another pixel-image for any further scaling -- scaling it up will get 'fuzzy', scaling it down will probably be very close to rendering the doc at that smaller size. We could change this behavior for svg docs and have the scaling done by re-rendering the svg doc each time... But this is questionable -- at this point in time, rendering svg docs (by librsvg/cairo) is generally so SLOW that it's practically useless from a real-time-use point of view. Note that thanks to the hard work by raster and onefang, e17 can already use svg icons -- they are currently loaded at size 64x64, but there has been talk of allowing this size to be set as an option. If one were to load them at say 128x128, then scaling them down from there would likely give just as good quality as rendering them at such smaller sizes, but would be a LOT faster.. but it uses more memory. Now, here's something to keep in mind as far as edje goes: Edje defines its 'themes' via .edc files which are then converted to .edj files, which is what the edje lib actually loads. The .edc files refer to certain image files which are normally png or jpg files, and up to recently, had to be 'inlined' into the edj file. This allowed for one file (the edj) that contained all the theme data, which is 'good'.. but like everything, it has some 'bad' aspects as well. Thanks to the hard work by rephorm and raster, it's now possible for the edc format to refer to 'external' images which are not inlined in the resulting edj file, but are instead loaded from their original disk files by edje (via evas). With this, it's now possible to define themes which use such external image files, and these can be any file format which evas can load -- in particular svg. So, you can actually use svg files directly with edje (but, as far as I can tell, there's no way to have the .edc file specify the size at which to load a referenced image). At this point, I think that only e17 uses this.. in the bg-image-import. jose. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel