DaveMDS wrote:
> Hi all, some update for my work on the edje_editor:
> 
> Tonight I have committed a new editor release.
> This version need the attached engrave patch that implement the following:
> * There is no more one evas object per part_state, but one per part.
>    Because we never had to display more than one state at the same time, 
> and so we
>    really don't  need more than one evas_object per part.
>    In this way I have cut  down the number of object to display and  
> reposition,
>    making the libraries more clean an fast.  * Removed 
> engrave_canvas_part_state_redraw to make place at
>    engrave_canvas_part_redraw.
> * Changed the evas object creation and manipulation routines in this way:
>     engrave_canvas_part_state_image|rect|text_setup now doesn't create 
> the various
>     object (that is simply an evas_object_image|rect|text_add) but 
> redraw and reposition
>     the parts.
> * The current part_state is draw instead of draw only the default 0.0
> 
> This are just a first patch, in a 'short' time I will make engrave 
> capable of manipulate (not
> only display) all the stuff in the edje.
> 
> Hope that engrave authors like this various things and want to commit 
> the patch.
> 
> Any comment are surly welcome.
> 

I haven't had a chance to look at the patch but as far as I know you're 
the only person using engrave_canvas at the moment. So, if these changes 
work on your end and make it easier to implement an edje editor (which 
is what _canvas is for) I'd say just commit them straight to CVS instead 
of sending patches to the list.

dan





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