np, take your time :-) On 7/11/07, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote:
On Wed, 11 Jul 2007 10:56:28 -0300 "Andre Magalhaes" <[EMAIL PROTECTED]> babbled:You'll need to wait until Friday :) No time right now. > Hi Raster, > > Any news on this? > > BR > Andrunko > > On 7/10/07, Andre Magalhaes <[EMAIL PROTECTED]> wrote: > > I was looking into etk/ewl code and i saw that they are using > > evas_object_image_data_get in some places and they are assuming that > > the data is always in RGBA8888 format (as it was before). Probably > > other projects (modules) do the same. Maybe some helper functions in > > evas to retrieve the rgba components of an evas_object_image would be > > helpful. > > > > BR > > Andrunko > > > > On 7/10/07, Andre Magalhaes <[EMAIL PROTECTED]> wrote: > > > On 7/10/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: > > > > On 7/10/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: > > > > > On 7/9/07, Andre Magalhaes <[EMAIL PROTECTED]> wrote: > > > > > > Hi, > > > > > > > > > > > > On 7/9/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: > > > > > > > On 7/9/07, Andre Magalhaes <[EMAIL PROTECTED]> wrote: > > > > > > > > Hey Raster, > > > > > > > > > > > > > > > > On 7/9/07, The Rasterman Carsten Haitzler > > > > > > > > <[EMAIL PROTECTED]> wrote: > > > > > > > > > On Fri, 6 Jul 2007 18:00:08 -0300 "Andre Magalhaes" > > > > > > > > > <[EMAIL PROTECTED]> > > > > > > > + o->engine_data = > > > > > > > obj->layer->evas->engine.func->image_data_get > > > > > > > (obj->layer->evas->engine.data.output, > > > > > > > + > > > > > > > o->engine_data, > > > > > > > + > > > > > > > 0, > > > > > > > + > > > > > > > &data); > > > > > > > + data += (y * w) + x; > > > > > > > + a = (*data >> 24) & 0xff; > > > > > > > > > > > > > > this will not work for engines != 32bpp, like my 16bpp. If not > > > > > > > existent, we need to write an engine-provided get_pixel(), that > > > > > > > give normalized 0-255 components. > > > > > > I imagined that but in the documentation of > > > > > > evas_object_image_data_get it says: > > > > > > * @return A pointer to the raw data as 32 bit unsigned integer in > > > > > > format ARGB. I thought that all engines should convert it to 32 > > > > > > bits in this case, as it's stated on documentation. I am using the > > > > > > same method as evas_object_image_data_get uses. Please someone > > > > > > could clarify this. > > > > > > > > > > Hum... I need to update this doc since it's not true anymore (since > > > > > 16bpp engine, the first non-32bpp), maybe also providing engine > > > > > functions to manipulate this data. > > > > > > > > > > It's a no-go to convert image buffers to 32bpp for these operations, > > > > > some images would take a lot of CPU and memory (800x600 = 480,000 > > > > > iterations, 1440,000 bytes, to access one value of interest (alpha). > > > > > > > > talking to andré in private and also reading recent commits by raster > > > > about colorspace, we have noticed that is still impossible to get the > > > > pixel with available info, since buffer is not based on just width and > > > > height, but also on row stride, this is used (at least in 16bpp) to > > > > provide better alignment. > > > > > > I've fixed the evas patch to take into account the has_alpha value of > > > the image and also the colorspace. For now i am using width instead of > > > stride (i know it's wrong), so we need to decide whether to have a > > > get_pixel on the engine or export the stride attr to > > > Evas_Object_Image. > > > > > > I've also fixed the coding styles parentheses issue :D > > > > > > BR > > > Andrunko > > > > > > > > > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (�|京 日本)
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