On Sun, 4 Nov 2007, Gustavo Sverzut Barbieri wrote:
>>> Quite frankly, performance is not a problem even for us running on >>> ARM machines with 230mhz, that's without any optimization (mmx, sse) >>> at all. And we're using Python code on top of that! What we miss most >>> is lack of filter objects (apply blur, rotation, ...), basics of >>> vector graphics (maybe cairo integration) and 3d as a first-class >>> citzen. >> Filters and 3D would be great, but I'm not sure they would be really >> fast on not hardware-accelerated systems. But anyway, that would be >> great things to have too (especially to do some reflection effects)! :) once enesim (Jorge's baby) is integrated into evas, that kind of filter can easily be integrated in its pipeline. As an example, he has written a small test of enesim that can render an svg image to a png, and he is written an svg renderer with enesim. In other words, doing vector graphics with enesim is not difficult. I've written (slow) "filters" like blur or bump mapping for evas, but I think that Jose has a lot of optimized functions for that kind of filter. Vincent ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel