On Jan 21, 2008 7:13 PM, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote:
> On Jan 18, 2008 9:49 PM, The Rasterman Carsten Haitzler
> <[EMAIL PROTECTED]> wrote:
> > On Mon, 7 Jan 2008 18:46:17 +0100 "Cedric BAIL" <[EMAIL PROTECTED]> babbled:
> > >
> > > You will need to apply all patch if you want to use 16bpp engine or
> > > SDL engine. Good review :)
> >
> > gustavo - 16bpp changes ok in principle (assuming the cache patch above goes
> > in)?
>
> Ok, the patches are huge and boring to read. I checked some bits, but
> not in much depth.
>
> Idea is fine, code looks good, so let it in.

Ah, my minor problems with this are:
 - structs can be better packed, "cspace" can get a smaller type and
pack with "flags".
 - common_16: it should be made optional, no point in having this in
most desktops or systems that will not use 16bpp engine. We can make
it compile-time optional, but then evas will not be able to get 16bpp
engine at a later point, so I'd still keep all the code in software_16


-- 
Gustavo Sverzut Barbieri
--------------------------------------
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