Vincent wrote: > ........... >> >> Any comments, suggestions, or help with implementing things for >> the various >> engines, are highly welcome. > > I've already talked about that with my student who works on the > Direct3D engine, and he says that using the pixels shaders for that > engine is not really difficult. I'll tell him to participate to the > discussion >
That would be great! It should also be possible to do with gl as well. :) ____________________________________________________________ Get educated. Click here for Adult Education programs. http://thirdpartyoffers.juno.com/TGL2141/fc/Ioyw6i3nNbXUTnFmfQsnDglXXoPvCDJZQKPFCMWUtwuluPG9XbVHbh/ ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel