Vincent wrote:
> ...........
>>
>>     Any comments, suggestions, or help with implementing things for 
>> the various
>> engines, are highly welcome.
>
> I've already talked about that with my student who works on the 
> Direct3D engine, and he says that using the pixels shaders for that 
> engine is not really difficult. I'll tell him to participate to the 
> discussion
>

   That would be great! It should also be possible to do with gl as well. :)

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