Hi, >From the program code you can use Edje API: edje_object_signal_emit(Evas_Object *obj, const char *emission, const char *source);
And inside your theme, any program can do: action: SIGNAL_EMIT "name" "source"; target: "part_name"; On Thu, Oct 23, 2008 at 9:03 AM, flower-mei <[EMAIL PROTECTED]> wrote: > hi all, > > Just forgive me for my trouble for you > I know that the animate can be started when the signal be emited, > but I don't know other way to emited the signal or set up the signal > except when the mouse clicked signal > is emitted. > > thanks ! :) > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- Rafael Antognolli ProFUSION embedded systems http://profusion.mobi ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel