Hi,

>From the program code you can use Edje API:
edje_object_signal_emit(Evas_Object *obj, const char *emission, const
char *source);

And inside your theme, any program can do:

action: SIGNAL_EMIT "name" "source";
target: "part_name";

On Thu, Oct 23, 2008 at 9:03 AM, flower-mei <[EMAIL PROTECTED]> wrote:
> hi all,
>
>   Just forgive me for my trouble for you
>   I  know that   the animate  can  be started  when the signal  be emited,
>   but I don't know  other way to emited the signal or set up the signal 
> except when the  mouse clicked signal
>  is emitted.
>
>  thanks !  :)
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
> Build the coolest Linux based applications with Moblin SDK & win great prizes
> Grand prize is a trip for two to an Open Source event anywhere in the world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> _______________________________________________
> enlightenment-devel mailing list
> enlightenment-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>



-- 
Rafael Antognolli
ProFUSION embedded systems
http://profusion.mobi

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to